Banished and betrayed, you must rise from exile.
Played | 110 times |
Cloned | 12 times |
Created | 103 days ago |
Last Updated | Yesterday |
Visibility | Public |

Description
The Frost Dragon is a fearsome creature that embodies the chilling power of ice and the destructive force of fire. It drapes its massive body in scales that shimmer like red gemstones, cultivated to withstand the cold, yet radiate an intense heat. Its breath weapon is a chilling stream of ice that can freeze its foes in their tracks, while its fiery roar can cause flames to erupt and blaze around it. Many believe its hide is impervious to both flame and frost, making it a force to be reckoned with in any battle, as it rules the icy peaks where it nests.
Size | Huge |
Type | Dragon |
CR | 25 |
XP | 100000 |
Languages | Draconic, Primordial |
Armor Class | 22 |
HP Range | 300 - 400 (Avg: 350) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Bludgeoning, Poison, Bludgeoning |
Damage Immunities | Cold |
Condition Immunities | Charmed, Paralyzed, Petrified, Prone, Unconscious |
Fireball Roar
As an action, the dragon exhales a 30-foot radius sphere of fire around itself, which can be directed in a way of its choosing. Each creature in that area must make a DC 24 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one.
Frost Breath
The dragon exhales a cone of icy breath in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 84 (12d12) cold damage on a failed save, or half as much damage on a successful one. Additionally, creatures that fail the save are frozen in place until the end of their next turn.
Tail Smash
The dragon can use its tail to make a melee attack against a target within 15 feet. The target must succeed on a DC 24 Dexterity saving throw or take 36 (4d12 + 10) bludgeoning damage and be knocked prone.
Wing Attack
The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 21 (3d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half of its flying speed.