Legend of the Banished Hero world illustration - Fantasy theme
Fantasy

Legend of the Banished Hero

T
Tonic

Banished and betrayed, you must rise from exile.


Author's Note: Some abilities need to be stated in order for the dm to properly apply them in combat. (This currently does not apply to new system. Outcome will vary) For example, attacks that deal damage to demons must be explicitly stated otherwise it won't be used. And yes, some abilities can be stacked but you must state that you want to do that.
Played110 times
Cloned12 times
Created
103 days ago
Last Updated
Yesterday
VisibilityPublic
Frost Dragon
CR 25Huge Dragon
Frost Dragon
HP Range300 - 400 (Avg: 350)
AC22
XP100000

Description

The Frost Dragon is a fearsome creature that embodies the chilling power of ice and the destructive force of fire. It drapes its massive body in scales that shimmer like red gemstones, cultivated to withstand the cold, yet radiate an intense heat. Its breath weapon is a chilling stream of ice that can freeze its foes in their tracks, while its fiery roar can cause flames to erupt and blaze around it. Many believe its hide is impervious to both flame and frost, making it a force to be reckoned with in any battle, as it rules the icy peaks where it nests.

Details
SizeHuge
TypeDragon
CR25
XP100000
LanguagesDraconic, Primordial
Defenses
Armor Class22
HP Range300 - 400 (Avg: 350)
Damage VulnerabilitiesLightning
Damage ResistancesBludgeoning, Poison, Bludgeoning
Damage ImmunitiesCold
Condition ImmunitiesCharmed, Paralyzed, Petrified, Prone, Unconscious
Actions

Fireball Roar

As an action, the dragon exhales a 30-foot radius sphere of fire around itself, which can be directed in a way of its choosing. Each creature in that area must make a DC 24 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one.

Frost Breath

The dragon exhales a cone of icy breath in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 84 (12d12) cold damage on a failed save, or half as much damage on a successful one. Additionally, creatures that fail the save are frozen in place until the end of their next turn.

Tail Smash

The dragon can use its tail to make a melee attack against a target within 15 feet. The target must succeed on a DC 24 Dexterity saving throw or take 36 (4d12 + 10) bludgeoning damage and be knocked prone.

Wing Attack

The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 21 (3d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half of its flying speed.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service