Banished and betrayed, you must rise from exile.
Played | 110 times |
Cloned | 12 times |
Created | 103 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
The Werewolf King embodies the primal essence of both man and beast, reigning as a terrifying apex predator of the night. With a powerful form covered in thick, dark fur, he retains a humanoid posture, standing over eight feet tall. His glowing yellow eyes are piercing and intelligent, betraying a cunning nature beneath his savage exterior. Armed with razor-sharp claws and fangs, the Werewolf King commands the loyalty of lesser werewolves and strikes fear into the hearts of any who dare trespass on his cursed territory.
Size | Large |
Type | Monstrosity |
CR | 8 |
XP | 3400 |
Languages | Common, Sylvan, Infernal |
Armor Class | 17 |
HP Range | 150 - 200 (Avg: 175) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | Bludgeoning, Piercing, Slashing |
Condition Immunities | None |
Bite
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (3d10 + 5) piercing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with werewolf lycanthropy.
Claw
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 6) slashing damage.
Howl of the Moon
As a powerful action, the Werewolf King can unleash a chilling howl. All beasts within a 300-foot radius must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns.
Summon Minions
The Werewolf King can summon two werewolves to his side as a bonus action. These minions obey his commands and fight alongside him until they are defeated.