Legend of the Banished Hero world illustration - Fantasy theme
Fantasy

Legend of the Banished Hero

T
Tonic

Banished and betrayed, you must rise from exile.


Author's Note: Some abilities need to be stated in order for the dm to properly apply them in combat. (This currently does not apply to new system. Outcome will vary) For example, attacks that deal damage to demons must be explicitly stated otherwise it won't be used. And yes, some abilities can be stacked but you must state that you want to do that.
Played110 times
Cloned12 times
Created
103 days ago
Last Updated
Yesterday
VisibilityPublic
Werewolf King
CR 8Large Monstrosity
Werewolf King
HP Range150 - 200 (Avg: 175)
AC17
XP3400

Description

The Werewolf King embodies the primal essence of both man and beast, reigning as a terrifying apex predator of the night. With a powerful form covered in thick, dark fur, he retains a humanoid posture, standing over eight feet tall. His glowing yellow eyes are piercing and intelligent, betraying a cunning nature beneath his savage exterior. Armed with razor-sharp claws and fangs, the Werewolf King commands the loyalty of lesser werewolves and strikes fear into the hearts of any who dare trespass on his cursed territory.

Details
SizeLarge
TypeMonstrosity
CR8
XP3400
LanguagesCommon, Sylvan, Infernal
Defenses
Armor Class17
HP Range150 - 200 (Avg: 175)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesBludgeoning, Piercing, Slashing
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (3d10 + 5) piercing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with werewolf lycanthropy.

Claw

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 6) slashing damage.

Howl of the Moon

As a powerful action, the Werewolf King can unleash a chilling howl. All beasts within a 300-foot radius must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns.

Summon Minions

The Werewolf King can summon two werewolves to his side as a bonus action. These minions obey his commands and fight alongside him until they are defeated.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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