Banished and betrayed, you must rise from exile.
Played | 110 times |
Cloned | 12 times |
Created | 103 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
Madam Dracula, a former noblewoman turned vampiric overlord, lords over her domain with an air of dark elegance. Her charm is both enticing and eerie, drawing others into her web of enchantment while hiding her deadly nature. With a heart as cold as ice and bloodlust that knows no bounds, she embodies the alluring danger of the night. She leads the nine seats of the vampire alliance with the progenitors of each seat under her command.
Size | Medium |
Type | Undead |
CR | 10 |
XP | 5900 |
Languages | Common, Infernal, Elvish |
Armor Class | 16 |
HP Range | 150 - 175 (Avg: 163) |
Damage Vulnerabilities | Piercing, Fire |
Damage Resistances | Cold, Slashing, Bludgeoning |
Damage Immunities | Necrotic, Psychic |
Condition Immunities | Poisoned, Exhaustion |
Charm
Madam Dracula targets one humanoid she can see within 30 feet of her. The target must succeed on a DC 20 Wisdom saving throw or be charmed by her for 24 hours. The charmed target regards Madam Dracula as a trusted friend.
Life Drain
Melee Spell Attack: +10 to hit, reach 5 ft., one creature. Hit: 25 (4d10 + 3) necrotic damage, and Madam Dracula regains hit points equal to half the amount of necrotic damage dealt.
Mist Form
Madam Dracula transforms into mist, becoming unable to be targeted by attacks. While in this form, she can fly up to 60 feet and has resistance to damage, except for force damage. She can remain in this form for up to 10 minutes.
Revive
Roll 1d10, the result is how many days it takes to revive if not staked in the heart or purified/cleansed.