Legend of the Banished Hero world illustration - Fantasy theme
Fantasy

Legend of the Banished Hero

T
Tonic

Banished and betrayed, you must rise from exile.


Author's Note: Some abilities need to be stated in order for the dm to properly apply them in combat. (This currently does not apply to new system. Outcome will vary) For example, attacks that deal damage to demons must be explicitly stated otherwise it won't be used. And yes, some abilities can be stacked but you must state that you want to do that.
Played110 times
Cloned12 times
Created
103 days ago
Last Updated
Yesterday
VisibilityPublic
Shadow Spirit
CR 5Medium Undead
Shadow Spirit
HP Range45 - 60 (Avg: 53)
AC15
XP1800

Description

The Shadow Spirit is a wraith-like entity born from the dark emotions of the living. It drifts through the material realm, feeding on fear and despair, causing an oppressive chill wherever it appears. Often appearing during moments of great trauma or sorrow, it manifests as a flickering silhouette, seemingly part of the shadows themselves, evoking dread in those who gaze upon it.

Details
SizeMedium
TypeUndead
CR5
XP1800
LanguagesUnderstands Common and Abyssal but cannot speak
Defenses
Armor Class15
HP Range45 - 60 (Avg: 53)
Damage VulnerabilitiesRadiant
Damage ResistancesPoison, Psychic, Thunder, Force, Necrotic
Damage ImmunitiesFire, Cold, Bludgeoning, Piercing, Slashing
Condition ImmunitiesNone
Actions

Fearful Whispers

The Shadow Spirit whispers dark and chilling words. Each creature of its choice within 30 feet must succeed on a Wisdom saving throw or become frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Incorporeal Movement

The Shadow Spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Shadow Grasp

The Shadow Spirit reaches out with its dark tendrils, grappling a target within 30 feet. The target must succeed on a Dexterity saving throw or be grappled and take 2d8 necrotic damage at the start of each of its turns while grappled.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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