Banished and betrayed, you must rise from exile.
Played | 110 times |
Cloned | 12 times |
Created | 103 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
Ghouls are ravenous undead creatures that feed on the flesh of the living. They are often former humanoids who succumbed to a terrible curse or plague, transforming them into insatiable monsters driven by a thirst for raw meat. With a gaunt frame and elongated limbs, they skulk about in the shadows, ready to pounce on unsuspecting prey.
Size | Medium |
Type | Undead |
CR | 1 |
XP | 200 |
Languages | Common, Abyssal |
Armor Class | 12 |
HP Range | 22 - 30 (Avg: 26) |
Damage Vulnerabilities | Fire |
Damage Resistances | Cold, Psychic |
Damage Immunities | Poison |
Condition Immunities | None |
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or be paralyzed until the end of its next turn.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Flesh Feast
As a bonus action, the ghoul can consume a defeated creature within 5ft of it to gain 2d10 health back.