Fantasy
Banished and betrayed, you must rise from exile.
Author's Note: Some abilities need to be stated in order for the dm to properly apply them in combat. (This currently does not apply to new system. Outcome will vary)
For example, attacks that deal damage to demons must be explicitly stated otherwise it won't be used. And yes, some abilities can be stacked but you must state that you want to do that.
Played | 110 times |
Cloned | 12 times |
Created | 103 days ago |
Last Updated | Yesterday |
Visibility | Public |
HP Range45 - 65 (Avg: 55)
AC15
XP700
Description
Hell hounds are malevolent, fiery beasts that serve as guardians and hunters for their infernal masters. Their presence evokes an unbearable sense of dread, and their fiery breath scorches all in their path. With a loyalty to fiends, these hellish canines are relentless in their pursuit of prey, often tracking them across dimensions until they can unleash their savage fury.
Details
Size | Medium |
Type | Fiend |
CR | 3 |
XP | 700 |
Languages | Infernal, understands Common |
Defenses
Armor Class | 15 |
HP Range | 45 - 65 (Avg: 55) |
Damage Vulnerabilities | Cold, Radiant |
Damage Resistances | None |
Damage Immunities | Fire |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) fire damage.
Fire Breath (Recharge 5-6)
The hell hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.