Banished and betrayed, you must rise from exile.
Played | 110 times |
Cloned | 12 times |
Created | 103 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
Cerberus, the three-headed guardian of the Underworld, is a formidable beast known for its ferocity and loyalty. Each of its heads possesses a unique personality, one embodying rage, another cunning, and the third a fierce protectiveness. This monstrous hound fiercely guards the gates to the afterlife, ensuring that no souls escape and that the living do not enter without permission.
Size | Large |
Type | Fiend |
CR | 9 |
XP | 5000 |
Languages | Undercommon, Infernal |
Armor Class | 17 |
HP Range | 110 - 150 (Avg: 130) |
Damage Vulnerabilities | Radiant |
Damage Resistances | None |
Damage Immunities | Fire |
Condition Immunities | None |
Bite
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 5) piercing damage. Each head has a chance to apply a fear effect on the target.
Frightening Howl (Recharge 5-6)
Each creature within 30 feet of Cerberus must make a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns.
Multiattack
Cerberus makes three bite attacks, one from each head.