Banished and betrayed, you must rise from exile.
Played | 110 times |
Cloned | 12 times |
Created | 103 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
The gargoyle is a menacing stone creature that perches high on the ledges of ancient structures, its wings folded tightly against its back. During the day, it appears as a lifeless statue, but when night falls, it comes to life, stalking its prey with predatory grace. Known for their fierce loyalty to the places they guard, gargoyles can be aggressive when intruders encroach upon their territory.
Size | Medium |
Type | Monstrosity |
CR | 3 |
XP | 700 |
Languages | understands Common but cannot speak |
Armor Class | 15 |
HP Range | 60 - 75 (Avg: 68) |
Damage Vulnerabilities | Fire, Lightning, Radiant |
Damage Resistances | Piercing |
Damage Immunities | Necrotic |
Condition Immunities | None |
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Multiattack
The gargoyle can make two attacks: one with its bite and one with its claws.
Wing Attack (Recharge 4-6)
The gargoyle beats its wings. Each creature within 10 feet of it must succeed on a DC 13 Dexterity saving throw or take 10 (3d6) bludgeoning damage and be knocked prone. The gargoyle can then fly up to half its flying speed.