Banished and betrayed, you must rise from exile.
Played | 110 times |
Cloned | 12 times |
Created | 103 days ago |
Last Updated | Yesterday |
Visibility | Public |

Description
Mermaids are enchanting aquatic beings, often portrayed as beautiful women with the tails of fish. They are known for their alluring songs and their dual connection to both the seas and the mysteries of the deep. While they are sometimes seen as benevolent guardians of the ocean, they can also be vengeful and dangerous, particularly when their domains are threatened.
Size | Medium |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | Common, Aquan |
Armor Class | 15 |
HP Range | 75 - 90 (Avg: 83) |
Damage Vulnerabilities | Piercing |
Damage Resistances | Cold |
Damage Immunities | None |
Condition Immunities | None |
Luring Song
The mermaid can sing a mesmerizing song that targets one creature within 60 feet. The target must succeed on a DC 16 Wisdom saving throw or be charmed for 1 minute. The charmed target is drawn to the mermaid and can't take reactions until the song ends.
Tidal Wave
The mermaid conjures a wave of water, forcing all creatures in a 30-foot line to make a DC 15 Strength saving throw. On a failed save, a creature takes 3d8 bludgeoning damage and is knocked prone; on a successful save, it takes half damage and isn't knocked prone.