Banished and betrayed, you must rise from exile.
Played | 110 times |
Cloned | 12 times |
Created | 103 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
Seraphim are radiant beings of divine light, often depicted with six magnificent wings that can create powerful gusts of wind. They serve as agents of higher powers, often tasked with guiding lost souls and administering justice. These angelic entities embody virtues such as wisdom, compassion, and fierce protection against evil forces, making them both awe-inspiring and fearsome to behold.
Size | Medium |
Type | Celestial |
CR | 10 |
XP | 5900 |
Languages | Celestial, Common |
Armor Class | 18 |
HP Range | 150 - 180 (Avg: 165) |
Damage Vulnerabilities | None |
Damage Resistances | Fire, Cold, Force, Lightning, Thunder |
Damage Immunities | Radiant, Poison, Necrotic |
Condition Immunities | Charmed, Blinded, Frightened, Paralyzed, Unconscious |
Heal
The Seraphim channels divine energy to heal one creature within 60 feet, restoring 5d8 hit points.
Holy Aura
The Seraphim emits a protective aura. All allies within 30 feet gain advantage on saving throws against spells.
Radiant Strike
The Seraphim attacks with a glowing longsword, dealing 3d8 radiant damage on a hit.
Wings of Light
The Seraphim can fly up to 60 feet and make a melee weapon attack as part of the same action.