Banished and betrayed, you must rise from exile.
Played | 110 times |
Cloned | 12 times |
Created | 103 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
The Arachnell is a terrifying hybrid of spider and human, exhibiting both alluring grace and unnerving predatory instincts. With a lithe, elongated body covered in smooth, chitinous exoskeleton, it moves with an unsettling blend of elegance and speed. Its multi-faceted eyes glimmer in the dark, offering a wide field of vision, while its long, spindly limbs are adorned with sharp, retractable claws designed for climbing and capturing prey. The Arachnell's sharp fangs drip with venom, hinting at the dangers it poses in the shadows.
Size | Medium |
Type | Monstrosity |
CR | 6 |
XP | 2300 |
Languages | Common, Abyssal |
Armor Class | 15 |
HP Range | 70 - 85 (Avg: 78) |
Damage Vulnerabilities | None |
Damage Resistances | Poison, Psychic |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 9 (2d8) poison damage. The target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute.
Multiattack
The Arachnell makes two attacks: one with its bite and one with its claws.
Web
Ranged Weapon Attack: +8 to hit, range 30 ft., one target. Hit: The target is restrained by sticky webs. A creature restrained can use its action to make a DC 15 Strength check, freeing itself on a success.