Banished and betrayed, you must rise from exile.
Played | 110 times |
Cloned | 12 times |
Created | 103 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
The Goblin Lord is a cunning and fierce leader, commanding the loyalty of its goblin minions within the Den. Clad in a patchwork of leather armor and adorned with trophies from battles past, this leader is not to be underestimated as it uses its intelligence and brute strength to dominate the battlefield.
Size | Medium |
Type | Humanoid |
CR | 0 |
XP | 0 |
Languages | Common, Elvish, Draconic |
Armor Class | 10 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | Fire |
Damage Resistances | Radiant, Necrotic, Force |
Damage Immunities | None |
Condition Immunities | None |
Brutal Smash
Action: Melee Weapon Attack Hit Chance: +9 to hit Damage: 3d6 + 5 bludgeoning damage (the Goblin Lord uses the pommel of its greatsword or a heavy kick) Effect: The target must succeed on a DC 15 Strength saving throw or be knocked prone. Description: A devastating attack that combines raw strength with tactical advantage, setting up allies for easier attacks.
Command Minions
Action: Action Effect: The Goblin Lord commands up to three goblins within 60 feet to take the Attack action immediately. Each goblin can move up to half its speed before attacking. Description: This ability showcases the Goblin Lord’s strategic mind, using its underlings to overwhelm enemies.
Furious Onslaught
Action: Multiattack Hit Chance: +9 to hit (per attack) Damage: The Goblin Lord makes three greatsword attacks. Each attack deals 2d6 + 5 slashing damage. Description: A flurry of devastating strikes, showing the Goblin Lord’s ferocity and skill with its weapon.
Greatsword Cleave
Action: Melee Weapon Attack Hit Chance: +9 to hit Damage: 2d6 + 5 slashing damage Description: The Goblin Lord swings its massive greatsword in a wide arc, aiming to cleave through multiple foes. If the attack reduces a creature to 0 hit points, the Goblin Lord can make an additional attack against another target within reach.
Rallying Shout
Action: Bonus Action Effect: The Goblin Lord lets out a guttural roar, inspiring its allies. All goblins within 30 feet gain advantage on their next attack roll or saving throw before the start of the Goblin Lord’s next turn. Description: This ability emphasizes the Goblin Lord’s role as a leader, bolstering its minions in battle