Banished and betrayed, you must rise from exile.
Played | 110 times |
Cloned | 12 times |
Created | 103 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
The Great Witch of Calamity is a powerful, malevolent immortal human who discovered a way to live beyond their natural lifetime. Her presence spreads dread and despair, warping reality around her as she seeks vengeance on the living for the wrongs she suffered in life. Legends say that she roams the lands with a torrent of shadowy magic, unleashing chaos upon those who dare to cross her path. 200 years ago she created the great plague that wiped a quarter of all life out and hasn't been seen since.
Size | Medium |
Type | Humanoid |
CR | 10 |
XP | 5900 |
Languages | Common, Infernal, Sylvan |
Armor Class | 15 |
HP Range | 130 - 150 (Avg: 140) |
Damage Vulnerabilities | None |
Damage Resistances | Psychic, Radiant, Necrotic |
Damage Immunities | None |
Condition Immunities | Frightened |
Cursed Bolt
The Great Witch fires a bolt of dark energy that deals 4d10 necrotic damage on a hit. The target must succeed on a DC 16 Constitution saving throw or be cursed, suffering disadvantage on attack rolls for 1 minute.
Horrifying Visage
The Great Witch can unleash a wave of terror. Each creature of her choice within 30 feet must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns.
Shadow Snare
The Great Witch conjures shadows to restrain a target within 30 feet. The target must succeed on a DC 16 Dexterity saving throw or be restrained until the end of its next turn. A restrained target can repeat the saving throw at the end of each of its turns to escape.