Legend of the Banished Hero world illustration - Fantasy theme
Fantasy

Legend of the Banished Hero

T
Tonic

Banished and betrayed, you must rise from exile.


Author's Note: Some abilities need to be stated in order for the dm to properly apply them in combat. (This currently does not apply to new system. Outcome will vary) For example, attacks that deal damage to demons must be explicitly stated otherwise it won't be used. And yes, some abilities can be stacked but you must state that you want to do that.
Played110 times
Cloned12 times
Created
103 days ago
Last Updated
Yesterday
VisibilityPublic
Lizardmen Mob
CR 2Medium Humanoid
Lizardmen Mob
HP Range40 - 50 (Avg: 45)
AC14
XP450

Description

A chaotic assembly of lizardfolk warriors, driven by primal instincts and a fierce loyalty to their tribe. They strike in unison, overwhelming their foes with sheer numbers and coordinated attacks.

Details
SizeMedium
TypeHumanoid
CR2
XP450
LanguagesNone
Defenses
Armor Class14
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Pack Tactics

The Lizardmen Mob has advantage on attack rolls against a creature if at least one of the mob's allies is within 5 feet of the creature and the ally isn't incapacitated.

Spear Attack

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Swarm Attack

The mob can make a single attack against all creatures within a 10-foot radius, dealing 3 (1d6) slashing damage to each target.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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