Fantasy
Banished and betrayed, you must rise from exile.
Author's Note: Some abilities need to be stated in order for the dm to properly apply them in combat. (This currently does not apply to new system. Outcome will vary)
For example, attacks that deal damage to demons must be explicitly stated otherwise it won't be used. And yes, some abilities can be stacked but you must state that you want to do that.
Played | 110 times |
Cloned | 12 times |
Created | 103 days ago |
Last Updated | Yesterday |
Visibility | Public |
HP Range200 - 300 (Avg: 250)
AC18
XP13000
Description
Selanil is a celestial being who embodies the beauty and mystery of the moon. She guides lost souls and protects those who wander under her silvery light, often appearing as a benevolent figure in times of need.
Details
Size | Large |
Type | Celestial |
CR | 15 |
XP | 13000 |
Languages | Celestial, Common, Elvish |
Defenses
Armor Class | 18 |
HP Range | 200 - 300 (Avg: 250) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Celestial Shield
As a reaction, Selanil can create a protective barrier around herself or an ally, granting them a +5 bonus to AC until the start of her next turn.
Lunar Blessing
Selanil grants a creature within 60 feet a boon, allowing them to add a d10 to their next attack roll or saving throw. This ability can be used three times per day.
Moonbeam
Selanil conjures a beam of radiant moonlight that deals 6d10 radiant damage to creatures in a 5-foot radius. Creatures must make a DC 20 Constitution saving throw, taking half damage on a success.