Fantasy
Banished and betrayed, you must rise from exile.
Author's Note: Some abilities need to be stated in order for the dm to properly apply them in combat. (This currently does not apply to new system. Outcome will vary)
For example, attacks that deal damage to demons must be explicitly stated otherwise it won't be used. And yes, some abilities can be stacked but you must state that you want to do that.
Played | 110 times |
Cloned | 12 times |
Created | 103 days ago |
Last Updated | Yesterday |
Visibility | Public |

Guild Hall Tavern
Point of Interest
Details
Coordinates | (-4597, 948) |
Description
A grand, ivy-covered stone building with tall arched windows and a large oak door. Inside, the hall is full of tables where adventurers can gather to form parties and rooms for them to sleep.
Appearance
The exterior is adorned with intricate carvings of quills and scrolls, while the interior features long wooden tables, shelves lined with books, and a central fireplace that crackles warmly.