Fantasy
Banished and betrayed, you must rise from exile.
Author's Note: Some abilities need to be stated in order for the dm to properly apply them in combat. (This currently does not apply to new system. Outcome will vary)
For example, attacks that deal damage to demons must be explicitly stated otherwise it won't be used. And yes, some abilities can be stacked but you must state that you want to do that.
Played | 110 times |
Cloned | 12 times |
Created | 103 days ago |
Last Updated | Yesterday |
Visibility | Public |

The Seal
Point of Interest
Details
Coordinates | (-1592, 3154) |
Description
The Seal is a sacred clearing surrounded by ancient trees, their gnarled branches intertwining to form a natural cathedral. Here, whispers of the divine and the infernal echo through the air, as mortals seek to forge pacts with gods, spirits, and demons alike, often leaving offerings at the foot of a massive stone altar that pulses with arcane energy.
Appearance
The grove is illuminated by ethereal lights that dance among the leaves, casting an otherworldly glow. The altar is carved with intricate runes and symbols, and the ground is littered with tokens of past pacts—bones, trinkets, and faded scrolls.