Fantasy
Banished and betrayed, you must rise from exile.
Author's Note: Some abilities need to be stated in order for the dm to properly apply them in combat. (This currently does not apply to new system. Outcome will vary)
For example, attacks that deal damage to demons must be explicitly stated otherwise it won't be used. And yes, some abilities can be stacked but you must state that you want to do that.
Played | 110 times |
Cloned | 12 times |
Created | 103 days ago |
Last Updated | Yesterday |
Visibility | Public |

City of Accord – Thalindor
Point of Interest
Details
Coordinates | (939, -3065) |
Description
Thalindor is a bustling city where various factions converge to negotiate alliances, share rare knowledge, and engage in cultural exchanges. The air is thick with tension, as the promise of neutrality often masks hidden agendas and the potential for betrayal.
Appearance
The city is characterized by grand halls adorned with intricate carvings, vibrant marketplaces filled with exotic goods, and shadowy alleyways where whispers of intrigue abound. Colorful banners representing different factions flutter in the breeze, creating a tapestry of alliances and rivalries.