Fantasy
Banished and betrayed, you must rise from exile.
Author's Note: Some abilities need to be stated in order for the dm to properly apply them in combat. (This currently does not apply to new system. Outcome will vary)
For example, attacks that deal damage to demons must be explicitly stated otherwise it won't be used. And yes, some abilities can be stacked but you must state that you want to do that.
Played | 110 times |
Cloned | 12 times |
Created | 103 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
Reed in the Wind Action Until the start of your next turn, if the target of this technique tries to move closer to you, it must make a Dexterity saving throw. On a failed save, its movement toward you ends immediately and it cannot move closer this turn. If it succeeds, it moves normally and gains advantage on its next attack roll against you.
Spell Details
Level | 0 |
Range | N/A |