Fantasy
Banished and betrayed, you must rise from exile.
Author's Note: Some abilities need to be stated in order for the dm to properly apply them in combat. (This currently does not apply to new system. Outcome will vary)
For example, attacks that deal damage to demons must be explicitly stated otherwise it won't be used. And yes, some abilities can be stacked but you must state that you want to do that.
Played | 110 times |
Cloned | 12 times |
Created | 103 days ago |
Last Updated | Yesterday |
Visibility | Public |

Description
You brand a target with a sigil that denies divinity, marking them for destruction. For 1 round, if the target is hit by a melee attack, they take an additional 1d6 fire damage, and adjacent creatures take 1d4 fire damage. If the branded target casts a spell before the brand expires, it detonates, dealing 2d6 fire damage and forcing a Constitution saving throw or they lose concentration on any spell they are maintaining.
Spell Details
Level | 3 |
Range | 60 |