Star Wars New Saga world illustration - Sci-fi Fantasy  theme
Sci-fi Fantasy

Star Wars New Saga

B
BigDakZ2904

"A Galaxy 5 Years after the first order-Resistance war."


Author's Note: This era explores the galaxy in a time of transition and turmoil. After the First Order-Resistance War, centralized power is gone, and chaos reigns. Factions of all kinds—feudal warlords, corporate dominions, and independent coalitions—struggle for control. Technology has regressed, and the once-great galactic order is now a shadow of its former self.
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Balmorra

Balmorra

Balmorra, long known for its advanced weapons manufacturing and history of warfare, has become a contested world once again. Now under the control of the Fel Empire, its factories and shipyards are vital to their military-industrial complex. The planet’s cities are fortified strongholds, with towering war droids and armored patrols maintaining strict order. However, resistance simmers beneath the surface. Rebel cells aligned with the Galactic Alliance and remnants of Balmorran independence movements wage a covert insurgency, targeting supply lines and sabotaging key facilities. The planet is a powder keg, caught between occupation and rebellion, its future hanging in the balance as both factions fight for control over its invaluable resources.

Belsavis

Belsavis

Belsavis, once a Republic prison world, has become a dark refuge in the years following the First Order–Resistance war. Its ancient Rakatan vaults and deep ice caverns now serve as a hidden stronghold for Sith Stalker and his Black Guard and Shapers of Kro Var. Using the planet’s natural isolation and lingering dark side energies, he has repurposed abandoned prison facilities into training grounds for fallen Jedi, ex-Inquisitors, and other dark Force users. Belsavis acts as a secret base for his growing faction, a place where he refines his power, conducts dark experiments, and prepares for his next move in the galaxy’s fractured balance.

Core

Core

The Core Worlds, once the seat of power in the galaxy, are now fragmented and struggling to recover from war. The fall of the New Republic and the First Order left Coruscant and many key planets without stable leadership. Now, the Core is a battleground of ideologies, political maneuvering, and economic desperation. The Faction "The Galactic Alliance." Is the main faction to be in this region. Born from the Resistance, the Galactic Alliance seeks to restore peace, much like the New Republic before it. However, it lacks the military strength and political unity of its predecessors. Inspired by the Galactic Federation of Free Alliances from the Star Wars Legends continuity, the Alliance is a coalition of independent systems that recognize a central government—on paper. In reality, many worlds operate with near-total autonomy, using the Alliance only as a diplomatic and military buffer.

Corellia

Corellia

Once an industrial powerhouse, Corellia has become a battleground between feuding corporate factions, crime syndicates, and local resistance movements.The Corellian Shipyards, a prime source of warships and freighters, are a key prize in the post-war struggle for power. The Galactic Alliance seeks to bring Corellia into its fold, but powerful corporations resist their control.Black market starship builders have turned the planet into a hub for salvagers and smugglers looking for pre-war tech. The Faction "The Cimmerian Dominion" Inspired by Cimmerians and Medieval Empires, A feudal society where kings, warlords, and knights hold power over vast territories. This decentralized political structure leads to constant infighting between rival houses and factions, similar to medieval Europe. Though they have starships, the technology is often crude and repurposed. Using Viro Swords and re used swords.

Coruscant

Coruscant

Coruscant, known as the "Galactic Capital," is a sprawling city-planet in the Star Wars universe. It's a hub of politics, culture, and commerce, featuring towering skyscrapers, bustling streets, and diverse inhabitants. The planet's surface is entirely covered by an ecumenopolis, hosting the Senate, Jedi Temple, and various districts. The home place of the Galactic Alliance and where Rey's Jedis resign too. Rival factions vie for control, including remnants of the New Republic, corporate interests, and local warlords. Some call for the restoration of democracy, while others push for authoritarian stability. The Jedi Temple ruins remain untouched, a symbol of past glories and failures. A group of scholars, rogue Jedi, and Force zealots secretly study its remains, hoping to rediscover lost knowledge.

Dathomir

Dathomir

Dathomir, nicknamed the "rancor planet," was a remote, neutral and obscure planet in the Dathomir system of the Quelli sector in the Outer Rim Territories and New Territories of the galaxy. It was the homeworld of the Dathomirian subspecies of Zabraks. The dark side of the Force had an immensely strong presence on Dathomir, which allowed for the nurturing of many malevolent Force wielders native to the planet. Several witch clans were prominent on the planet and practiced the Force-based abilities of magick. These clans included the Nightsister, Blue Coral Diver, Singing Mountain, and Howling Crag clans. Under the rule of the Nightsisters were the Nightbrothers, a group of male Dathomirian warriors who were kept as breeding partners. The planet, bathed in blood-red light by its sun Domir, had numerous continents that were overrun with vegetation, forests, and swamplands. It was also the homeworld of the semi-sentient rancor species.

Dromund Kaas

Dromund Kaas

Dromund Kaas has risen from legend to prominence once more, serving as the primary military stronghold of the One Sith. Shrouded in eternal storms and oppressive darkness, the planet’s dense jungles and ancient Sith temples are now overshadowed by vast military installations, command citadels, and shipyards hidden beneath the canopy and carved into jagged cliffs. The dark side permeates every corner, intensified by rituals conducted within the ruins of old Sith sanctuaries. The One Sith, led by dark warlords and fallen Jedi, have transformed Dromund Kaas into a fortress world—training ground for their armies, breeding ground for dark side cults, and the heart of their expansion plans. From here, they plot in secret, their forces hidden by the planet’s natural magnetic storms, preparing for a resurgence that will challenge the fragile peace of the post-First Order galaxy.

Dxun

Dxun

Dxun, known as the Demon Moon, is a treacherous paradise of dense jungles that conceal ancient Sith temples and dark secrets. Within its shadows, Mandalorians flock to train and hone their warrior skills, facing fierce and predatory beasts in an unforgiving climate. Legends whisper of the moon's power, drawing the brave and foolish alike into its depths, where danger lurks around every vine-draped corner.

Exegol

Exegol

Exegol, the hidden Sith world in the Unknown Regions, remains a place steeped in dark side energy, where the remnants of the Sith Eternal once thrived. After the fall of the Sith Eternal and the defeat of the Final Order, Exegol lies in a state of decay and ruin. However, in the aftermath of the galactic conflicts, Sith Stalker (Starkiller), working with the Sorcerers of Rhand, has taken control of the planet. Seeking to consolidate power and form a lasting alliance, Starkiller brokered a peace treaty with the Sorcerers, a group skilled in ancient Sith magics. With their help, Exegol becomes a new center of dark power, where Starkiller, as a ruthless dark lord, leads the dark side resurgence and a growing faction of dark side loyalists. The planet’s ruins are repurposed as fortresses and strongholds, setting the stage for a new dark era.

Geonosis

Geonosis

Geonosis, referred to as Geonosia by some natives, was the desert home planet of the Geonosians. It was the Confederacy of Independent Systems' first capital and hosted its major battle droid foundries. Situated in the Geonosis system of the Arkanis sector in the Outer Rim Territories, the planet of Geonosis was 43,000 light years from the Galactic Core, and less than a parsec away from the neighboring Outer Rim planet of Tatooine. It was the homeworld of the Geonosians, a species of sentient insectoids. It had a breathable atmosphere, but a hot and arid climate

Hoth

Hoth

Hoth, once a desolate ice world known for the historic Rebel base during the Galactic Civil War, has transformed into a fortified outpost under the control of the Galactic Alliance. The remnants of Echo Base have been rebuilt into Fort Valor, a military installation designed to monitor Outer Rim territories and serve as a staging ground against lingering threats like the Fel Empire and dark side factions. Despite its strategic importance, Hoth remains a harsh, unforgiving landscape. Blizzards rage across endless glaciers, concealing ancient battle debris frozen beneath layers of ice. The planet’s native wildlife, such as wampas and tauntauns, have adapted to avoid the growing military presence. Hidden within the planet’s frozen wastelands are forgotten relics of the Empire, buried deep—whispers of dark secrets still untouched by the Alliance.

Ilum

Ilum

rich reserves of kyber crystals, essential components for constructing lightsabers. , humming with the Force and echoing with the trials of Jedi past. It is a place of reflection and reverence, where Jedi initiates have undertaken the Gathering to seek out their own kyber crystals. However, the tranquility of Ilum was shattered by the events of Order 66, when Clone Troopers turned against the Jedi, leaving the planet in devastation and grief.

Jakku

Jakku

As of 35 ABY, five years after the conclusion of the First Order–Resistance war, Jakku remains a sparsely populated desert planet in the Western Reaches. The planet is still marked by the remnants of the Battle of Jakku, the final large-scale engagement of the Galactic Civil War in 5 ABY, with wreckage from starships scattered across its sands. Despite its historical significance, Jakku has not seen substantial development or change in the years following the war, continuing to be a remote world with minimal infrastructure and a small population.

Kashykk

Kashykk

Kashyyyk, also known as Planet Wookiee C to some humans in the Core Worlds, was a wroshyr tree-covered forest planet located in the southwestern quadrant of the galaxy and the homeworld of the Wookiee species. Kashyyyk was discovered by the Czerka Corporation, who enslaved the Wookiee population and renamed the planet G5-623, later to Edean. Using superior technology, the company managed to enslave the Wookiees until an uprising drove the oppressors away

Keldabe Fortress

Keldabe Fortress

Keldabe Fortress serves as the primary stronghold of the Mandalorian Empire, a colossal fortress city that combines ancient architecture with advanced technology. Positioned strategically along the Kelita River, it is a command center, armory, and cultural hub where warriors train and strategize, embodying the Mandalorian spirit in their fight for survival against galactic turmoil.

Makeb

Makeb

Makeb, once known for its rich isotope-5 reserves and towering mesas, has become a vital hub for Boba Fett’s crime syndicate, the Fett Cartel. After the fall of the First Order, Fett expanded his influence beyond Tatooine, seizing Makeb for its strategic location and valuable resources. Under the Cartel’s rule, Makeb thrives as a lawless yet profitable world. Its once-thriving cities now serve as centers for smuggling operations, black market trade, and mercenary contracts. The planet’s unstable terrain—scarred by seismic activity—provides natural defenses, while fortified outposts overlook the crumbling cliffs and deep fissures. Boba Fett rules through fear and respect, with enforcers maintaining order among rival syndicates. Despite its criminal underbelly, Makeb’s wealth continues to attract smugglers, bounty hunters, and outlaws looking to carve their place in the galaxy’s new era.

Mandalore

Mandalore

Five years after the events of Star Wars: The Rise of Skywalker, the Mandalorians have regained their strength and re-established their empire. Following years of scattered factions and near extinction, the unification of Mandalore’s clans began under the leadership of a new, powerful Mandalorian leader, drawing from both Mandalorian culture and the resilience born of decades of warfare. The Great Purge and the fall of the Empire left the Mandalorians fragmented, but with the end of the First Order, they found a renewed purpose. The creation of a new Mandalorian Empire was marked by their reclaiming of their homeworld, Mandalore, and the restoration of the sacred Mandalorian traditions, including the resurgence of the Darksaber. With a newfound unity, the Mandalorians now stand as a dominant force, navigating the complex political landscape while securing their legacy in the galaxy.

Moraband

Moraband

Moraband, formerly known as Korriban, is a desolate, barren world in the Outer Rim. It was the ancient home of the Sith Order, filled with dark side energy and the tombs of powerful Sith Lords in the Valley of the Dark Lords. The planet was abandoned after centuries of war but remains a place of great Sith history and mysticism, haunted by lingering dark side spirits. This is the hiding grounds and the new new home planet of the rising to power of the One Sith.

Mustafar

Mustafar

Mustafar remains a volcanic, dark side-infused world, with remnants of Darth Vader’s fortress. It becomes the base for Sith Stalker (Starkiller), a powerful figure who uses the planet’s energy to train warriors and gather power. The Black Guard, a secretive group of dark side enforcers and rogue operatives, serves Starkiller, aiding him in his quest to make a new dark side order and eliminate any threats to his reign. Starkiller and the Black Guard work in the shadows, building a new dark empire on Mustafar, waiting for the galaxy’s next phase of conflict.

Naboo

Naboo

Naboo (40 ABY) Now under Fel Empire rule, Naboo remains a thriving world of culture and beauty. The Imperial remnants took control through diplomacy and strategy, ensuring stability while imposing increased security. While daily life continues, some citizens welcome the order, while others remain wary of Imperial influence. Despite this, Naboo endures as a symbol of resilience in a fractured galaxy.

Nar Shadaa

Nar Shadaa

Nar Shadaa was the largest moon of Nal Hutta. More commonly known as the Vertical City, the Smugglers' Moon, Little Coruscant, or derisively as Little Slugland, and in shorthand slang as Narsh, Nar Shaddaa was similar to Coruscant in that its surface was entirely overgrown with city sprawl for millennia. But unlike Coruscant—which was only relatively rundown and dangerous on the lower and under levels of the world city—Nar Shaddaa was filthy, polluted, and infested with crime everywhere. Nevertheless Nar Shaddaa remained the most important financial and trading center of Hutt Space.

Onderon

Onderon

One of the eight planets in the Japrael system, Onderon had a temperate climate, and was once home to a primitive race of Humanoids. Theh are an up and coming developing planet.

Raxus Prime

Raxus Prime

Raxus Prime, once a toxic scrapyard world, now serves as a heavily fortified outpost under a First Order warlord aligned with the Fel Empire. The planet’s industrial ruins and endless junk fields have been repurposed into a massive war machine factory, supplying weapons, starships, and resources to the Fel Empire’s growing influence. The warlord enforces strict rule over the planet, using scavenged technology and repurposed Imperial assets to maintain control. Raxus Prime has become a hub for mercenaries, ex-Imperials, and black-market traders, all operating under the watchful eye of the Fel Empire’s forces.

Tatooine

Tatooine

Amidst scorching suns and vast deserts, it remains a haven for scoundrels and adventurers, its spaceports bustling with activity. Familiar landmarks like Mos Eisley and Mos Espa continue to draw diverse crowds, while ancient secrets and dangers lurk in its sandy expanses. The faction The Iron Confederacy resign here which are Inspired by Brotherhood of Steel / Confederates / Firefly’s Alliance Culture & Technology: • Political Structure: A collection of warlords, clans, and militarized factions who have banded together to create a society that values independence, resourcefulness, and strength. They live by a harsh code of honor and self-reliance, similar to the Confederacy and Brotherhood of Steel. They have to fight a loosing fight against the the Fel Empire.

Tavik's Space Station

Tavik's Space Station

Tavik's Space Station is a notorious haven for criminals and outlawed trades, where the line between law and chaos blurs. It hums with the energy of deals being made in the shadows, and the air is thick with the scent of spices and tech. Constant vigilance is a must, as anything can be bought, sold, or stolen in this hive of villainy.

The Outer Rim

The Outer Rim

The edge of the galaxy, beyond known space. A frontier teeming with mystery, danger, and unexplored wonders. A place where legends are born and forgotten secrets lie hidden in the void. This is where all the First Order, final order & imperial remnants all resign to form the Fel empire a faction that's a reimagined version of the Fel empire from the Star Wars Legends Continuity and also has First Order, Final Order & Imperial remnants in they're ranks and technology too. Other factions that fight for control of this Region is the Iron Confederacy which is inspired by the Iron Brother hood mixed with the confederation from the civil war.

Tython

Tython

Tython, the ancient cradle of the Jedi Order, has become a sacred yet contested world. After the fall of the Sith Eternal, the New Jedi Order, supported by the Galactic Alliance, has reclaimed Tython, establishing temples and academies to train a new generation of Jedi. The planet’s Force-rich environment serves as both a place of reflection and a strategic hub for Jedi operations across the galaxy. However, Tython’s deep connection to both the light and dark sides has attracted dark Force sects like the Sorcerers of Rhand and agents of Sith Stalker, who seek to corrupt its ancient temples. Skirmishes erupt in the dense forests and atop its rocky peaks, turning Tython into both a beacon of hope and a battleground where the Force itself seems to pulse with conflict.

Unknown Region

Unknown Region

The Unknown Regions are areas of the galaxy that are not well-mapped or understood. They are shrouded in mystery and often home to strange phenomena, uncharted planets, and hidden civilizations.

Voss

Voss

Voss, a mysterious world rich in Force-sensitive traditions, stands as a neutral enclave amidst the galaxy’s chaos. The native Voss Mystics, renowned for their prophetic abilities, maintain control over the planet, preserving their isolationist culture. However, Voss’s strategic location and deep Force connections have drawn the interest of various factions. The Galactic Alliance seeks diplomatic ties, while dark side cults like the Black Guard, Shapers of Kro Var, Sorcerers of Rhand and agents of Sith Stalker covertly influence Voss’s shadowy regions, hoping to manipulate the Mystics’ visions for their own ends. Despite these tensions, the Voss people remain fiercely independent, navigating galactic politics with cryptic wisdom and unshaken resilience.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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