"A Galaxy 5 Years after the first order-Resistance war."
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Created | 94 days ago |
Last Updated | 8 days ago |
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Aoire-class Light Freighter
The Outrider, a customized YT-2400 Light Freighter, is fast, rugged, and built for dangerous runs across the galaxy. Outfitted with advanced sensor jammers, hidden compartments, and twin laser turrets (4d6 damage, 180° arc), it’s ideal for smugglers or scouts. In a 5e system, piloting the Outrider requires a DC 14 check for evasive maneuvers or hyperspace jumps. It has a hull of 60 and shields of 50. Smuggling operations can be hidden with a DC 15 Deception or Sleight of Hand check. It hauls 80 tons of cargo and includes a small speeder bay for rapid ground deployment. Reliable, fast, and built to vanish.
B/N-1138 Light Freighter
The B/N-1138 Light Freighter is a versatile and durable vessel known for its rugged design and balanced performance. It features a DC 14 piloting check (Dex/Tech) for navigating both open space and tight areas. Armed with twin blaster cannons (2d6 damage), it can defend itself against smaller threats. With a cargo capacity of 40 tons, it’s excellent for hauling goods across various sectors. The freighter’s robust engine allows for a decent top speed, making it reliable for quick runs or long hauls. Crew space is modest, typically supporting a small team. Regular maintenance (DC 14 Tech checks) is required to ensure its long-term efficiency.

Celestial Commerce
You can buy ships at dealers. Small starfighters cost around 25k–65k credits, freighters around 80k–150k, and larger ships 300k+. You can try haggling with a Charisma check to get 10–20% off. Upgrades like smuggling holds, shields, or hyperdrives cost extra. Once paid, the ship is yours—registered or not.

Corellia Space Port
The Corellia Space Port serves as a bustling hub of interstellar travel and trade, where ships of all sizes come and go.

Coruscant Space Port
The Coruscant Space Port is a bustling hub of intergalactic travel and commerce, featuring sleek starships of all shapes and sizes arriving and departing at all hours. The air is filled with the sounds of thrumming engines and voices speaking in a multitude of languages. Vendors line the marbled pathways, selling exotic goods from distant planets while overhead, colorful holographic advertisements flicker, enticing passersby to take part in the latest interstellar offers.
Dathomir Clan Grounds
The Dathomir Clan Grounds serves as the heart of the formidable Night Sisters, steeped in ancient magic and ritual. This sacred land is a blend of imposing stone structures and vibrant flora, where practitioners of dark sorcery and powerful witches gather to hone their craft and communicate with the spirits of their ancestors. Visitors may find themselves entangled in the web of mysticism that surrounds the clan, where the line between reality and the arcane blurs.

Dathomir Rancor Breeding Pits
The Dathomir Rancor Breeding Pits are a sinister expanse of vast, subterranean caverns where the dreaded rancors are bred and raised. The air is thick with the scent of damp earth and decay, echoing the distant sounds of growling beasts. Flickering bioluminescent fungi line the jagged walls, providing an eerie green light that barely illuminates the shadowy figures of the rancors lurking in their pens, waiting for their trainers or battles.

Galactic Bounty Board
A holographic display flickers with the latest bounties across the galaxy, showcasing targets from notorious smugglers to rogue Jedi. Bounty hunters gather here, exchanging information and competing for the most lucrative contracts, while the air buzzes with tension and excitement. And a bounty for 10,000 for Kira Nexus on it.
Ghtroc 720-Class Freighter
The Ghtroc 720-Class Freighter is a sturdy, disc-shaped transport favored by Outer Rim traders for its reliability and modular design. Though slower than newer models (DC 13 Pilot checks in combat), it makes up for it with strong hull plating (Hull 60, Shields 35) and decent defense with twin laser turrets (3d6 damage, 180° coverage). Cargo capacity is 100 tons, and it’s known for hidden compartments (DC 15 Investigation to detect). It’s perfect for smugglers or independent crews who value space and stealth over speed.
HWK-290 Light Freighter
The HWK-290 Light Freighter is a compact, versatile ship favored by smugglers and traders. It has a cargo capacity of 75 tons and a top speed of 900 km/h. Armed with 2 laser cannons (2d6 damage), the HWK-290 also features shield generators for defense. With a maneuverability DC of 14, it’s agile enough to navigate tight spaces. The freighter can carry a crew of up to 4, with room for 2 passengers. For repairs, a Tech check (DC 12) can fix damage to the ship. Its small size and balanced performance make it a reliable choice for covert operations and transport.
Jabiim Freight Transport
The Jabiim Freight Transport is a rugged, industrial freighter built for storm-heavy worlds and war-torn routes. Designed with heavy plating and reinforced landing struts, it can withstand harsh weather and rough terrain. In 5e-style play, it flies slower (DC 12 Pilot checks for rough weather, DC 14 for combat maneuvers), but has a high hull (70) and low shields (30). It’s built for bulk—120 tons of cargo—requiring a DC 13 Athletics check to offload fast. Not made for battle, but its dorsal cannon (3d6 damage) offers basic defense. Favored by frontier haulers and black market supply runners.

Kashyyyk Space Port
The Kashyyyk Space Port is a bustling hub of interstellar travel, carved into the lush canopy of the gigantic Wookiee trees. Brightly colored spacecraft of various designs dock and depart, while Wookiee mechanics scurry around, ensuring everything runs smoothly. Traders and adventurers from across the galaxy mingle here, sharing stories and goods in a vibrant marketplace beneath the massive branches above.
MC-08 Hauler-class Freighter/Transport
The MC-08 Hauler-class Freighter is a Mon Calamari-built transport designed for durability and modular cargo hauling. It features reinforced shielding (60 HP), moderate armor (Hull 70), and basic twin laser turrets (3d6 damage, 30 ft range). In 5e-style play, pilots roll DC 14 checks to maneuver its bulky frame in tight spots. It can carry up to 120 tons of cargo, with loading requiring a DC 13 Strength or Mechanics check. Though slower than most light freighters, its reliability and modular design make it ideal for frontier trade routes or supply runs through war-torn sectors.
MC-13v2 Light Freighter
The MC-13v2 Light Freighter is a Mon Calamari-designed vessel built for endurance, sleek travel, and modular utility. With organic hull plating and balanced maneuverability (DC 12 Pilot checks in space), it offers solid protection (Hull 55, Shields 50) and dual light cannons (3d6 damage, 60 ft). It holds up to 85 tons of cargo and includes built-in life support and submersion capability. Repairs require a DC 12 Mechanics check. Ideal for diplomats, scouts, or freelancers, it blends grace with function—perfect for navigating war-torn hyperspace lanes or exploring forgotten systems.
Maestro
Maestro is a seedy bar notorious for its grimy atmosphere, where patrons gather not only for drinks but also to exchange whispers of the latest underworld gossip. The air is thick with the scent of cheap alcohol and the sounds of raucous laughter and muffled conversations. In a dimly lit corner, Tavik runs illegal death fights, drawing in thrill-seekers and betting men with the promise of blood and gold.

Mos Eisley
A bustling spaceport town located on the harsh desert planet of Tatooine, Mos Eisley is known for its cantina filled with a diverse array of alien species, its rough-and-tumble population, and its reputation as a haven for smugglers and bounty hunters.
Nar Shadai
Nar Shadai is a sprawling metropolis on the shadowy world of Nar Shadaa, known as the largest city in the underbelly of galactic society. This den of crime and villainy thrives amidst rampant poverty, where the air is thick with the stench of neglect and desperation. Streets are overcrowded with desperate souls, and the echoes of deals gone wrong can be heard in every shadowed alley.
Oovo 4
Oovo 4, a notorious high-security prison, is a small moon ensconced in a treacherous field of floating asteroids. Renowned for housing the most dangerous criminals, including notorious crime lords, it stands as a beacon of fear and despair for criminals. The moon is constantly surveilled by specialized spacecraft, providing a relentless watch over those imprisoned within its unforgiving walls.
Outrider
The Outrider, a customized YT-2400 Light Freighter, is fast, rugged, and built for dangerous runs across the galaxy. Outfitted with advanced sensor jammers, hidden compartments, and twin laser turrets (4d6 damage, 180° arc), it’s ideal for smugglers or scouts. In a 5e system, piloting the Outrider requires a DC 14 check for evasive maneuvers or hyperspace jumps. It has a hull of 60 and shields of 50. Smuggling operations can be hidden with a DC 15 Deception or Sleight of Hand check. It hauls 80 tons of cargo and includes a small speeder bay for rapid ground deployment. Reliable, fast, and built to vanish.

Rey's Jedi Academy
Rey's Jedi Academy stands as a beacon of hope on Tython, built among the crumbling ruins of ancient Jedi temples. Here, the teachings of balance and emotional understanding transform the way of the Jedi, as Rey embarks on a mission to guide a new generation through diverse methods that combine tradition with innovative philosophy. This sanctuary not only nurtures self-discovery but also faces constant threats from dark side factions eager to undermine its peaceful teachings.
Sith Stalkers temple
The Sith Stalker’s Mustafar Temple is a dark and imposing fortress carved into the volcanic rock of Mustafar. Shrouded in constant heat and lava, it serves as a secretive sanctuary for the Sith Stalker and his followers. Inside, the air is thick with dark energy, filled with ancient Sith relics and forbidden knowledge. Crimson torches light the shadowy halls, and an inner sanctum holds a mysterious altar for dark rituals. The temple is a place of isolation and power, where the Sith Stalker plans in secrecy, away from the influence of both the Sith and Jedi.

Tavik Space Station Docking Center
The Tavik Space Station Docking Center serves as the entrance hub to the expansive Tavik Space Station. It's a bustling area filled with interstellar travelers and cargo vessels, all buzzing with activity as ships prepare for departure or arrival.
The Celestial Voyager
The Starlight-class Light Freighter is a sleek, fast vessel designed for both cargo transport and quick escapes. It boasts a DC 12 piloting check (Dex/Tech) for smooth maneuverability, making it ideal for navigating tight spaces or dodging pursuit. Equipped with twin laser cannons (2d6 damage), it can defend itself in a pinch. With a cargo hold of 50 tons, it’s well-suited for short to medium-range missions. The ship’s stealth features provide an edge in evading detection, and it comes with a small crew capacity. It requires regular maintenance (DC 12 Tech checks) to keep it running efficiently, making it a reliable choice for daring missions and evasive maneuvers.

The Jundland Wastes
A desolate region of sand dunes stretching as far as the eye can see, with an eerie silence that engulfs the barren landscape. Occasional gusts of wind sweep through, carrying with them a sense of ancient stories and hidden mysteries waiting to be uncovered.

The Rusted Star
The Ravager-class Scavenger is a rugged, patchwork freighter built from salvaged parts, reflecting a post-war galaxy’s survivalist spirit. With mismatched engines for bursts of speed, jury-rigged hyperdrive, and hidden smuggling compartments, it’s perfect for rogue crews. The ship boasts 2 blaster cannons, ion turrets, and a harpoon for locking onto enemy ships. Its scrap armor offers extra hull protection, though repairs are slower. With a stealth system for evading attention, it’s ideal for navigating lawless space. Roll a DC 14 Tech check to repair, DC 15 Pilot check to evade detection, and on a roll of 1-2, weapons malfunction until repaired.
The Sarong Dune
The PC's smuggling ship, blockade runner, modified Corellian XS Freighter, known for its rugged exterior and advanced hyperdrive systems. When PC sits in the ship's cockpit, offer them access to the holo-net for a mission: - Roll 2d20 for cargo and destination, 1d6 for difficulty. Cargo (2d20): 2-5: Spice, 6-9: Weapons, 10-13: Rare Artifacts, 14-17: Illegal Tech, 18-21: Exotic Creatures, 22-25: Medical Supplies, 26-29: Contraband Data, 30-33: Lux Goods, 34-37: Banned Lit, 38-40: Jedi Items. Destination (2d20): 2-5: Core Worlds, 6-9: Mid Rim, 10-13: Outer Rim, 14-17: Unknown Regions, 18-21: Hutt Space, 22-25: Corporate Sector, 26-29: Wild Space, 30-33: Colonies, 34-37: Expansion Region, 38-40: Deep Core. Difficulty (1d6): 1-2: Easy (5,000 cred), 3-4: Medium (10,000 cred), 5-6: Hard (20,000 cred). Easy- minimal security, medium- standard patrols, hard- blockades or rivals. Generate complications: Odd- space hazards, even- world obstacles. Tailor narrative to smuggler's capabilities.
The Starbound Hauler
The VCX-350 light freighter is a highly adaptable and durable starship known for its versatility in both cargo transport and combat. Equipped with a powerful medium laser cannon (3d6 damage) and capable of transporting 50 tons of cargo, it’s often used by both smugglers and militaries. The freighter has a max speed of 1200 km/h and a maneuverability check of DC 15 Piloting (Dex) to navigate through tight spaces or avoid obstacles. Its advanced sensor array allows for long-range scanning, and its shield system provides adequate protection with a DC 16 Tech check to repair after damage. The VCX-350 also features a detachable auxiliary ship, providing further flexibility in missions.
The Starlight Hauler
The 860 Light Freighter is a nimble, next-gen cargo ship known for its modular design and stealth capability. With a hull rating of 55 and shields at 45, it balances defense with agility. Armed with a ventral ion turret (3d6 ion damage, disables systems on hit), it’s ideal for smugglers or covert ops. In 5e terms, piloting requires a DC 13 check for maneuvers, with stealth jumps or sensor evasion needing a DC 14 Tech or Deception check. It carries up to 70 tons of cargo and supports rapid deployment with its auto-lift system (DC 12 to load/unload fast).
The Starlight Hunter
The Starlight Hunter is the PC's Mandalorian bounty hunter ship, a retrofit Incom Corsair known for its sleek design and advanced tracking systems. - When PC sits in the ship's cockpit, offer them access to the holo-net for a mission; use this system to generate bounty hunting quests: Roll a d20 for the target type and a d6 for difficulty. Target types (d20): 1-3: Rogue Droid, 4-6: Spice Dealer, 7-9: Imperial Deserter, 10-12: Pirate Captain, 13-15: Shapeshifting Con Artist, 16-18: Corrupt Official, 19-20: Force-Sensitive Fugitive. Difficulty (d6): 1-2: Easy, 3-4: Medium, 5-6: Hard. Easy bounties have lower security and smaller payouts (1000-3000 credits). Medium bounties have standard security and average payouts (3000-7000 credits). Hard bounties have high security, larger payouts (7000-15000 credits), and potential complications like rival hunters or unexpected allies. Adjust the bounty's last known location based on the roll: Odd number for urban setting, even for remote location.
The Starlight Voyager
In Fables, when piloting a ship like the Dynamic-class Freighter, use Dex, Int, or a custom “Tech” stat for rolls. For navigation or dodging hazards, roll a Piloting Check (DC 12–15), or DC 16–20 for intense chases or maneuvers. Failing may cause 2d10 damage or system strain. In combat, attack rolls use Dex or Tech vs the target’s AC—laser cannons deal 2d10 energy damage, ion blasters 2d6 plus a DC 13 Con save to avoid system disruption. You can take evasive action with a Dex save (DC 15) to halve damage. System Repairs (Int/Tech) can be attempted during combat: DC 13 for minor fixes (1d6 shield restore), DC 18 for major systems. Use Sensor Scans (Int/Wis, DC 12–16+) to detect ships or gain advantage on initiative or attack rolls next round.
The Starship Haven
The YT-1300 Light Freighter is a customizable and versatile ship, popular for smugglers and rebels. It has a DC 14-16 piloting check (Dex/Tech) and can be upgraded for increased speed. Armed with quad laser cannons (2d10 damage) and a heavy blaster turret (3d6 damage), it also features smuggling compartments and a reinforced hull (+2 AC). Repair checks (Tech or Int, DC 14-18) are needed for maintenance. The YT-1300 excels in stealth, speed, and cargo transport, and can be further customized based on the campaign.

Victory-class Dreadnought
The Victory-class Dreadnought is a massive, heavily armored starship inspired by WWII planes and Star Trek-style starships, reimagined for the Star Wars universe. Designed for heavy bombardment and front-line combat, it’s equipped with multiple heavy turbolaser batteries, ion cannons, and long-range sensors. Its hull is reinforced like a fortress, with shields providing additional protection against both energy and physical attacks. A massive engineering deck houses its powerful hyperdrive, but the ship’s size makes it slow in maneuvering. It’s a symbol of brute strength, with a formidable crew to manage its weapons and operations. For repairs, roll DC 16 Mechanics for quick fixes, DC 18 Pilot for evasive maneuvers, and if the ship sustains heavy damage (DC 10 Hull check), it risks critical systems failure, forcing a temporary shutdown of some weaponry.
XS Stock Light Freighter
The XS Stock Light Freighter is a versatile and compact starship, often used by smugglers and independent traders. It has a cargo capacity of 50 tons and a top speed of 1,000 km/h. The freighter is armed with laser cannons (2d6 damage) and equipped with shield generators, giving it decent defensive capabilities. The XS Stock Light Freighter has a maneuverability DC of 12 for navigating tight spaces. Its starboard side features a small cargo hold, and its bridge offers basic accommodations for a crew of up to 4. With a Tech check (DC 14), the ship can be repaired after taking damage. The XS Stock Light Freighter is favored for its balance between speed, firepower, and cargo capacity.
YG-4210 Light Freighter
The YG-4210 Light Freighter is a mid-sized transport ship designed for versatility and speed, commonly used in the Outer Rim. It has a sleek, durable design with a moderate cargo hold, twin engines, and two laser cannons for self-defense. In a 5e system, when piloting the YG-4210, you roll a DC 13 Pilot check to avoid incoming fire or obstacles. The ship has a hull of 50 and shields of 40, with weapons that deal 4d6 damage within 30 feet. Cargo capacity is 80 tons, and a DC 14 Strength or Athletics check is required to load or unload cargo quickly. If the ship takes damage, a DC 10 Mechanics check can repair the hull, shields, or engines. The YG-4210 is perfect for smugglers or traders, offering a balance between defense, speed, and cargo capacity.
YT-2000 Light Freighter
The YG-4210 Light Freighter is a versatile, mid-sized transport ship used in the Outer Rim, featuring a sleek design, moderate cargo hold, and twin engines. It is equipped with two laser cannons for defense. In 5e, piloting the ship requires a DC 13 Pilot check to avoid incoming fire or obstacles. It has 50 hull points and 40 shield points, with weapons that deal 4d6 damage within 30 feet. The ship’s cargo capacity is 80 tons, and a DC 14 Strength or Athletics check is needed to quickly load or unload cargo. If the ship takes damage, a DC 10 Mechanics check repairs the hull, shields, or engines. Perfect for smugglers or traders, it balances defense, speed, and cargo capacity.
YT-2600 Light Freighter
The YT-2600 Light Freighter is a well-rounded, fast, and reliable transport ship favored by smugglers and traders in the Star Wars galaxy. It features a sleek design with a forward-mounted cockpit and a spacious cargo hold. In 5e, piloting the YT-2600 requires a DC 14 Pilot check to avoid obstacles or enemy fire. The ship has 60 hull points and 45 shield points, with twin blaster cannons that deal 3d6 damage within 30 feet. Its cargo capacity is 100 tons, and a DC 14 Strength or Athletics check is needed for fast cargo loading or unloading. If damaged, a DC 12 Mechanics check can repair the hull, shields, or engines. This ship strikes a good balance between speed, firepower, and cargo capacity.
YT-2800 Light Freighter Vulpin-Epoch 00
The Outrider, a customized YT-2400 Light Freighter, is fast, rugged, and built for dangerous runs across the galaxy. Outfitted with advanced sensor jammers, hidden compartments, and twin laser turrets (4d6 damage, 180° arc), it’s ideal for smugglers or scouts. In a 5e system, piloting the Outrider requires a DC 14 check for evasive maneuvers or hyperspace jumps. It has a hull of 60 and shields of 50. Smuggling operations can be hidden with a DC 15 Deception or Sleight of Hand check. It hauls 80 tons of cargo and includes a small speeder bay for rapid ground deployment. Reliable, fast, and built to vanish.
YT-91172 Light Freighter
The YT-91172 Light Freighter is a durable, heavily modified Corellian ship designed for covert operations and high-risk transport runs. It boasts reinforced plating, upgraded shields (50 HP), and fast sublight engines. In a 5e system, it requires a DC 15 Pilot check to outmaneuver threats or hazards. Its twin laser turrets deal 4d6 damage (range 40 ft), and it holds up to 90 tons of cargo. A DC 13 Strength or Athletics check allows for rapid cargo movement. Hull points sit at 65, and repairs use a DC 12 Mechanics check. It’s a solid choice for smugglers, spies, or rebel cells needing speed and stealth.
YTA-1300 Light Freighter
The YTA-1300 Light Freighter is a rugged, combat-upgraded variant of the classic YT series. Outfitted with reinforced hull plating (Hull 65), advanced deflector shields (Shields 50), and dual turret-mounted laser cannons (4d6 damage, 30 ft range), it’s favored by bounty hunters and independent militias. In 5e play, piloting requires a DC 14 check to perform evasive maneuvers or navigate difficult terrain. It can carry up to 90 tons of cargo, with a DC 13 Strength or Mechanics check for loading in haste. Fast, sturdy, and well-armed, the YTA-1300 thrives in hostile zones and backwater star lanes.
YTS-27 Light Freighter
The YTS-27 Light Freighter is a reliable, medium-sized cargo ship commonly used by smugglers and traders. It features a DC 13-15 piloting check (Dex/Tech) and is known for its high maneuverability. Equipped with two laser cannons (2d6 damage) and light shields (+1 AC), it can transport up to 100 tons of cargo. The ship’s strong defensive systems allow it to withstand damage and operate efficiently in hostile environments. It also includes hidden compartments for illicit goods. Repair checks (Tech or Int, DC 12-16) are required for upkeep and modifications. Ideal for quick getaways and discreet transport.
YV-560 Light Freighter
The YV-560 Light Freighter is a versatile and rugged vessel often used for cargo transport and smuggling operations. With a DC 14 piloting check (Dex/Tech), it’s highly maneuverable and able to handle various situations. The ship is equipped with twin laser cannons (2d6 damage) and moderate shields (+2 AC). It has a cargo capacity of 80 tons and hidden compartments for illicit goods. The YV-560 can carry a small crew and is also easily modifiable for stealth or speed enhancements. Maintenance and repairs (DC 13-15 Tech checks) are essential for keeping it in top shape. It’s favored for both commercial and covert missions.
YV-664 Light Freighter
In Fables, the YV-664 Light Freighter is a durable, mid-size ship ideal for long hauls or smuggling. It’s slower and heavier than sleek freighters, but makes up for it with modular space and reinforced armor. Piloting checks (Dex/Tech) are usually DC 13–16 for maneuvers, higher in tight spots or during chases (DC 18–20). Its standard loadout includes twin laser cannons (2d10 energy damage), optional turret upgrade, and reinforced hull (+2 to AC vs collisions or hazards). It can carry extra cargo bays or hidden compartments (DM’s choice). Repairs and system checks follow standard ship rules: Tech or Int rolls (DC 13–18). Sensor sweeps use Wis or Tech (DC 12–16) to scan areas, reveal ships, or spot threats. Perfect for smugglers, bounty hunters, or small crews flying under the radar.