Pirate
a narrative-driven fantasy game blending exploration, diplomacy, and action.
Author's Note: Itharion is an archipelago of tropical beauty and ancient wonder, where islands range from towering volcanic peaks to vibrant coral reefs. Its people live in harmony with the ocean, guided by the Cycle of Tides, a philosophy that views life as an eternal rhythm of highs and lows. The sea is both life-giver and destroyer, harboring untold riches and hidden dangers, from krakens to ancient gods buried in the Abyss Below.
Itharion’s unity is maintained by the Tidebound Council, but rivalries between islands threaten to unravel their fragile peace. Meanwhile, strange occurrences—dying coral, shipwrecks with glowing relics, and ominous storms—suggest the sea is stirring in ways unseen for centuries.
I wanted to create a world that feels alive—where the ocean isn’t just a setting but a character, where choices ripple outward like waves, and where exploration is both wondrous and dangerous. Itharion blends the beauty of tropical paradise with the mystery of deep waters, inviting players to immerse themselves in a story that flows like the tides: ever-changing, beautiful, and full of secrets waiting to be uncovered.
Played | 1 times |
Cloned | 1 times |
Created | 82 days ago |
Last Updated | 65 days ago |
Visibility | Public |
Description
The Pirate, or "Sea Scoundrel," thrives on the unpredictable tides of adventure. These swashbuckling rogues excel in naval combat, exploration, and cunning tactics. Masters of both blade and charm, they traverse Eryndor's seas, seeking treasure, glory, and freedom. Pirates specialize in exploiting opportunities, whether in combat or diplomacy, often relying on their wit and bravado to turn the tide in their favor. Primary Abilities: Dexterity, Charisma Proficiencies: Light Armor, Simple Weapons
Details
Hit Die | d8 |
Spellcasting | No |