Middle-earth during the events of The Lord of the Rings.
Played | 16 times |
Cloned | 2 times |
Created | 81 days ago |
Last Updated | 66 days ago |
Visibility | Public |
Description
Crebain are ominous, black, crow-like birds that soar through the skies in massive flocks, casting enormous shadows below them as they block out the sun. These creatures are employed as spies by the nefarious Wizard Saruman, serving as both scouts and harbingers of doom. Their distressing croaking and squawking echoes through the air, a cacophony that unsettles any who hear it, as they gather intelligence for dark masters. Flock Tactics: Crebain have advantage on attack rolls while within 5 ft. of at least one ally. Keen Sight and Hearing: The crebain have advantage on Wisdom (Perception) checks that rely on sight or hearing. Sauron’s Eyes: Crebain can telepathically relay what they see to any creature attuned to Sauron’s will within 10 miles.
Size | Small |
Type | Beast |
CR | 2 |
XP | 50 |
Languages | understands Common but cannot speak |
Armor Class | 12 |
HP Range | 15 - 30 (Avg: 23) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Beak Attack
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Massive Flock
(Recharge 5-6) The crebain create a whirlwind of flapping wings and beaks in a 10-ft. radius. Each creature in that area must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) slashing damage and be blinded until the end of their next turn.