The Lord of the Rings: Shadow of Destiny world illustration - Fantasy theme
Fantasy

The Lord of the Rings: Shadow of Destiny

T
TheChugz

Middle-earth during the events of The Lord of the Rings.


Author's Note: As the War of the Ring rages, Middle-earth stands on the brink of ruin or salvation. In this vast, living world, you forge your own path—be it as a noble warrior fighting for Gondor, a cunning rogue navigating the streets of Bree, an Elven scout patrolling Mirkwood, or even a servant of the Dark Lord seeking to tip the scales in Sauron’s favor. While the Fellowship carries out its fateful quest, your journey unfolds across the lands of Middle-earth, where every choice shapes your destiny. Will you stand with the Free Peoples, battling against the growing shadow, or embrace the darkness and seize power for yourself? Your actions may tip the balance, altering the course of history or ensuring that events unfold as foretold. From the battlefields of Rohan to the depths of Moria, the power is in your hands. The fate of Middle-earth is not yet written—will you be its savior or its doom?
Played16 times
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Created
80 days ago
Last Updated
65 days ago
VisibilityPublic
Fell Beast
CR 10Large Monstrosity
Fell Beast
HP Range130 - 190 (Avg: 160)
AC17
XP5900

Description

The Fell Beast, also known as the hell-hawk or Nazgûl-bird, is a winged monstrosity that rides the winds between realms, evoking fear in all who encounter it. With a body devoid of feathers, its naked skin glistens under the pale moonlight, while a long, sinuous neck supports a fearsome head adorned with a beak capable of rending flesh. Its immense wings are made of a hide-like webbing, stretched between jagged, horned fingers that lend it a terrifying appearance but a graceful flight. Emitting a foul stench that precedes its arrival, the Fell Beast is rumored to be a creature forged by dark powers, serving as a ferocious steed for the Nazgûl in their relentless hunt. Mount of the Nazgûl: If the Fell Beast is being ridden by a Nazgûl, it and the Nazgûl share initiative and can make one additional melee weapon attack each round.

Details
SizeLarge
TypeMonstrosity
CR10
XP5900
LanguagesUnderstands Black Speech but cannot speak
Defenses
Armor Class17
HP Range130 - 190 (Avg: 160)
Damage VulnerabilitiesNone
Damage ResistancesCold, Necrotic
Damage ImmunitiesNone
Condition ImmunitiesFrightened
Actions

Bite

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 6) piercing damage, plus 10 (3d6) necrotic damage.

Dive Strike

If the Fell Beast flies at least 30 feet straight toward a target and then hits it with a Bite attack on the same turn, the target must succeed on a DC 16 Strength saving throw or be grappled (escape DC 17). While grappled, the target is restrained, and the Fell Beast cannot make Bite attacks against other targets.

Tail Swipe

Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. The target must succeed on a DC 17 Strength saving throw or be knocked prone.

Terrifying Screech

Each creature of the Fell Beast's choice within 60 feet and aware of it must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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