The Lord of the Rings: Shadow of Destiny world illustration - Fantasy theme
Fantasy

The Lord of the Rings: Shadow of Destiny

T
TheChugz

Middle-earth during the events of The Lord of the Rings.


Author's Note: As the War of the Ring rages, Middle-earth stands on the brink of ruin or salvation. In this vast, living world, you forge your own path—be it as a noble warrior fighting for Gondor, a cunning rogue navigating the streets of Bree, an Elven scout patrolling Mirkwood, or even a servant of the Dark Lord seeking to tip the scales in Sauron’s favor. While the Fellowship carries out its fateful quest, your journey unfolds across the lands of Middle-earth, where every choice shapes your destiny. Will you stand with the Free Peoples, battling against the growing shadow, or embrace the darkness and seize power for yourself? Your actions may tip the balance, altering the course of history or ensuring that events unfold as foretold. From the battlefields of Rohan to the depths of Moria, the power is in your hands. The fate of Middle-earth is not yet written—will you be its savior or its doom?
Played16 times
Cloned2 times
Created
80 days ago
Last Updated
65 days ago
VisibilityPublic
Oliphaunt
CR 8Huge Beast
Oliphaunt
HP Range120 - 210 (Avg: 165)
AC14
XP3900

Description

Oliphaunts, Haradrim call them Mûmakil, are gargantuan, fearsome creatures resembling enormous elephants, imposed against the backdrop of a war-torn landscape. Known as Mûmakil in the tongue of the Haradrim, these terrors are essential to the ferocious armies of Mordor, trampling all in their path as they charge into battle. With thick, leathery skin and immense size, they embody power and brutality, serving their cruel masters in the bloodiest conflicts of Middle-earth. If the Oliphaunt moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, the target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the Oliphaunt can make one Stomp attack against it as a bonus action. The Oliphaunt’s size and tusks allow it to carry multiple riders. Up to 10 Medium or smaller creatures can ride the Oliphaunt’s back. Creatures mounted on the Oliphaunt have half cover from attacks.

Details
SizeHuge
TypeBeast
CR8
XP3900
LanguagesNone
Defenses
Armor Class14
HP Range120 - 210 (Avg: 165)
Damage VulnerabilitiesNone
Damage ResistancesPiercing, Slashing
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Multiattack

The Oliphaunt makes two Stomp attacks and one Gore attack. Gore: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.

Stomp

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 7) bludgeoning damage.

Trumpet

The Oliphaunt releases a powerful trumpet. Each creature within 60 feet that can hear it must make a DC 16 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the save at the end of each of its turns.

Tusk Sweep

(Recharge 5-6) The Oliphaunt sweeps its massive tusks in a 20-foot cone. Each creature in the area must make a DC 18 Dexterity saving throw, taking 33 (6d10) slashing damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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