Middle-earth during the events of The Lord of the Rings.
Played | 16 times |
Cloned | 2 times |
Created | 80 days ago |
Last Updated | 65 days ago |
Visibility | Public |
Description
Oliphaunts, Haradrim call them Mûmakil, are gargantuan, fearsome creatures resembling enormous elephants, imposed against the backdrop of a war-torn landscape. Known as Mûmakil in the tongue of the Haradrim, these terrors are essential to the ferocious armies of Mordor, trampling all in their path as they charge into battle. With thick, leathery skin and immense size, they embody power and brutality, serving their cruel masters in the bloodiest conflicts of Middle-earth. If the Oliphaunt moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, the target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the Oliphaunt can make one Stomp attack against it as a bonus action. The Oliphaunt’s size and tusks allow it to carry multiple riders. Up to 10 Medium or smaller creatures can ride the Oliphaunt’s back. Creatures mounted on the Oliphaunt have half cover from attacks.
Size | Huge |
Type | Beast |
CR | 8 |
XP | 3900 |
Languages | None |
Armor Class | 14 |
HP Range | 120 - 210 (Avg: 165) |
Damage Vulnerabilities | None |
Damage Resistances | Piercing, Slashing |
Damage Immunities | None |
Condition Immunities | None |
Multiattack
The Oliphaunt makes two Stomp attacks and one Gore attack. Gore: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.
Stomp
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 7) bludgeoning damage.
Trumpet
The Oliphaunt releases a powerful trumpet. Each creature within 60 feet that can hear it must make a DC 16 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the save at the end of each of its turns.
Tusk Sweep
(Recharge 5-6) The Oliphaunt sweeps its massive tusks in a 20-foot cone. Each creature in the area must make a DC 18 Dexterity saving throw, taking 33 (6d10) slashing damage on a failed save, or half as much damage on a successful one.