The Lord of the Rings: Shadow of Destiny world illustration - Fantasy theme
Fantasy

The Lord of the Rings: Shadow of Destiny

T
TheChugz

Middle-earth during the events of The Lord of the Rings.


Author's Note: As the War of the Ring rages, Middle-earth stands on the brink of ruin or salvation. In this vast, living world, you forge your own path—be it as a noble warrior fighting for Gondor, a cunning rogue navigating the streets of Bree, an Elven scout patrolling Mirkwood, or even a servant of the Dark Lord seeking to tip the scales in Sauron’s favor. While the Fellowship carries out its fateful quest, your journey unfolds across the lands of Middle-earth, where every choice shapes your destiny. Will you stand with the Free Peoples, battling against the growing shadow, or embrace the darkness and seize power for yourself? Your actions may tip the balance, altering the course of history or ensuring that events unfold as foretold. From the battlefields of Rohan to the depths of Moria, the power is in your hands. The fate of Middle-earth is not yet written—will you be its savior or its doom?
Played16 times
Cloned2 times
Created
80 days ago
Last Updated
65 days ago
VisibilityPublic
Stone Giant
CR 7Huge Giant
Stone Giant
HP Range90 - 186 (Avg: 138)
AC16
XP2900

Description

Stone Giants are a rare and legendary race, resembling massive humanoids made of stone and earth. They are known to have dwelled in the high regions of the Misty Mountains, where they engage in the sport of throwing boulders for amusement, creating a thunderous echo in the valleys below. Although depicted as savage and brutish in tales, not all Stone Giants are malevolent; some possess a contemplative nature and can show a surprising affinity for nature and its creatures. Stone Camouflage: The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain. Boulder Toss: The giant’s boulders are treated as magical weapons for the purpose of overcoming resistances.

Details
SizeHuge
TypeGiant
CR7
XP2900
LanguagesGiant, Common
Defenses
Armor Class16
HP Range90 - 186 (Avg: 138)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Crushing Slam

(Recharge 5-6) The giant slams the ground in a 20-ft. radius. Each creature in that area must succeed on a DC 17 Strength saving throw or take 14 (4d6) bludgeoning damage and be knocked prone.

Multiattack

The giant makes two melee attacks. Greatclub: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 6) bludgeoning damage. Rock: Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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