Middle-earth during the events of The Lord of the Rings.
Played | 16 times |
Cloned | 2 times |
Created | 80 days ago |
Last Updated | 65 days ago |
Visibility | Public |
Description
The Watcher in the Water is a mysterious creature that haunts the dark, stagnant waters of a lake formed by the damming of the Sirannon river. Its presence is felt in the oppressive atmosphere where it resides, often leading adventurers to their demise as it lurks just beneath the surface, waiting for the opportune moment to strike. This grotesque entity emanates a hideous stench that can turn the water to a boil, further dissuading any who dare approach its domain. Tentacle Flurry: The Watcher can make up to 4 attacks with its tentacles in place of a multiattack. Amphibious: The Watcher can breathe air and water.
Size | Huge |
Type | Aberration |
CR | 10 |
XP | 5900 |
Languages | Undercommon, Aquan |
Armor Class | 15 |
HP Range | 124 - 220 (Avg: 172) |
Damage Vulnerabilities | None |
Damage Resistances | Cold, Fire, Piercing |
Damage Immunities | None |
Condition Immunities | Grappled, Prone |
Multiattack
Two tentacle attacks and one constrict. Tentacle: Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 14 (2d8 + 6) bludgeoning damage. Constrict: Melee Weapon Attack: +10 to hit, reach 15 ft., one creature. Hit: 20 (3d10 + 6) bludgeoning damage, and the target is grappled (escape DC 18). Until the grapple ends, the creature is restrained.