The Lord of the Rings: Shadow of Destiny world illustration - Fantasy theme
Fantasy

The Lord of the Rings: Shadow of Destiny

T
TheChugz

Middle-earth during the events of The Lord of the Rings.


Author's Note: As the War of the Ring rages, Middle-earth stands on the brink of ruin or salvation. In this vast, living world, you forge your own path—be it as a noble warrior fighting for Gondor, a cunning rogue navigating the streets of Bree, an Elven scout patrolling Mirkwood, or even a servant of the Dark Lord seeking to tip the scales in Sauron’s favor. While the Fellowship carries out its fateful quest, your journey unfolds across the lands of Middle-earth, where every choice shapes your destiny. Will you stand with the Free Peoples, battling against the growing shadow, or embrace the darkness and seize power for yourself? Your actions may tip the balance, altering the course of history or ensuring that events unfold as foretold. From the battlefields of Rohan to the depths of Moria, the power is in your hands. The fate of Middle-earth is not yet written—will you be its savior or its doom?
Played16 times
Cloned2 times
Created
80 days ago
Last Updated
65 days ago
VisibilityPublic
Watcher in the Water
CR 10Huge Aberration
Watcher in the Water
HP Range124 - 220 (Avg: 172)
AC15
XP5900

Description

The Watcher in the Water is a mysterious creature that haunts the dark, stagnant waters of a lake formed by the damming of the Sirannon river. Its presence is felt in the oppressive atmosphere where it resides, often leading adventurers to their demise as it lurks just beneath the surface, waiting for the opportune moment to strike. This grotesque entity emanates a hideous stench that can turn the water to a boil, further dissuading any who dare approach its domain. Tentacle Flurry: The Watcher can make up to 4 attacks with its tentacles in place of a multiattack. Amphibious: The Watcher can breathe air and water.

Details
SizeHuge
TypeAberration
CR10
XP5900
LanguagesUndercommon, Aquan
Defenses
Armor Class15
HP Range124 - 220 (Avg: 172)
Damage VulnerabilitiesNone
Damage ResistancesCold, Fire, Piercing
Damage ImmunitiesNone
Condition ImmunitiesGrappled, Prone
Actions

Multiattack

Two tentacle attacks and one constrict. Tentacle: Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 14 (2d8 + 6) bludgeoning damage. Constrict: Melee Weapon Attack: +10 to hit, reach 15 ft., one creature. Hit: 20 (3d10 + 6) bludgeoning damage, and the target is grappled (escape DC 18). Until the grapple ends, the creature is restrained.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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