Somnara world illustration - Fantasy theme
Fantasy

Somnara

S
Soliph

A land of ethereal beauty and boundless mystery woven from the dreams of a slumbering god.


Author's Note: Please note that this is still a Work In Progress!! "Welcome to Somnara, a world woven from the dreams of a slumbering god. You awaken in the Whispering Glade, reborn by The Echo, with no memory of your past life. Bound to fate, your journey is yours to shape—will you seek the hidden truths of the gods, embrace the chaos, or uncover the mysteries of reality itself? The choices you make will ripple through existence. Step forward, mortal, and carve your path through destiny."
Played2 times
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Created
80 days ago
Last Updated
76 days ago
VisibilityPublic
Who, the God of Memory
CR 12Medium Celestial
Who, the God of Memory
HP Range80 - 120 (Avg: 100)
AC18
XP8000

Description

Who, the God of Memory, is an enigmatic being that embodies the very essence of memory itself. Often perceived as a swirling mist or an abstract silhouette, Who operates beyond mortal comprehension, maintaining the delicate balance between forgetting and remembering. As a neutral deity, they move through realms unnoticed, whispering truths that are forgotten and restoring faded memories in the minds of mortals. Who’s presence is both comforting and unsettling, invoking curiosity and awe in those who encounter them.

Details
SizeMedium
TypeCelestial
CR12
XP8000
LanguagesCelestial, Common, Draconic, Elvish
Defenses
Armor Class18
HP Range80 - 120 (Avg: 100)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Cloak of Obscurity

Who can envelop themselves in their cloak, becoming invisible until they attack, cast a spell, or dismiss the effect. Additionally, any creature that attempts to directly attack Who must succeed on a Wisdom saving throw, or be perplexed, suffering disadvantage on all attacks until the end of its next turn.

Memory Manipulation

As a bonus action, Who can choose a creature they can see within 60 feet. That creature must succeed on a Wisdom saving throw or have its memories altered, allowing Who to erase a chosen memory or impart a false one for 1 minute.

Mystical Strike

Who can make a mystical strike with their staff of shifting runes, dealing 3d8 psychic damage to a target within 30 feet. The target must succeed on an Intelligence saving throw or have disadvantage on their next attack roll as their thoughts become momentarily jumbled.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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