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Played | 26 times |
Cloned | 0 times |
Created | 100 days ago |
Last Updated | 2 days ago |
Visibility | Public |

Description
Terragon, the Fearsome Storm Dragon, is a menacing creature that commands the skies with its ferocity and agility. Its scales shimmer with hues of dark blue and silver, reflecting the lightning that dances around it. Terragon is known to control tempestuous storms, leaving devastation in its wake. Not only is it a masterful combatant, but it also possesses an ancient intelligence, often outsmarting its foes before the battle even begins.
Size | Gargantuan |
Type | Dragon |
CR | 30 |
XP | 150000 |
Languages | Draconic, Celestial, Primordial, Common |
Armor Class | 25 |
HP Range | 400 - 500 (Avg: 450) |
Damage Vulnerabilities | None |
Damage Resistances | Necrotic, Piercing, Psychic |
Damage Immunities | Lightning, Radiant |
Condition Immunities | Incapacitated, Frightened, Paralyzed, Blinded, Grappled |
Breath of Lightning
Terragon exhales a massive bolt of lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a Dexterity saving throw, taking 84 (12d12) lightning damage on a failed save, or half as much damage on a successful one. The recharge time is 5-6.
Legendary Action: Lightning Strike
Terragon can choose to strike with a bolt of lightning at a distance of 120 feet, dealing 22 (4d10) lightning damage to one target.
Legendary Action: Roar of the Storm
Terragon lets out a deafening roar, forcing all creatures in a 60-foot radius to make a Wisdom saving throw. On a failed save, they become frightened until the end of their next turn.
Legendary Action: Teleport
Terragon magically teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet.
Legendary Action: Wing Attack
Terragon beats its wings. Each creature within 15 feet of it must succeed on a Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone.
Multiattack
Terragon makes three attacks: one with its bite and two with its claws.
Primal Storm
Terragon summons a violent storm in a 60-foot radius centered on it. The area is heavily obscured, and creatures within take 14 (4d6) lightning damage at the start of their turn. This storm lasts for 1 minute and can be moved as a bonus action.
Wind Gust
Terragon creates a powerful gust of wind in a 30-foot cone. Each creature in that area must succeed on a Strength saving throw or be pushed back 30 feet and knocked prone.