
Cyberpunk
The Syndicate rules and Edgerunners form a rebellion to fight for freedom.
Author's Note: The Silent Citadel is intended to be endgame. You can tackle it how you want, but just a heads up for what you will find there.
Played | 6 times |
Cloned | 0 times |
Created | 94 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range75 - 95 (Avg: 85)
AC15
XP1800
Description
A cybernetically enhanced police officer who has succumbed to corruption, using their power to exploit the weak and maintain control over the streets. They are feared by the populace and serve the interests of the highest bidder rather than justice.
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Cybernetic Code |
Defenses
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | Lightning |
Damage Immunities | None |
Condition Immunities | Frightened |
Actions
Corruption Influence
The Corrupt Enforcer can attempt to bribe or intimidate a creature within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute, obeying the Enforcer's commands.
Shock Baton
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) lightning damage and the target must succeed on a DC 15 Constitution saving throw or be stunned until the end of their next turn.