
The Syndicate rules and Edgerunners form a rebellion to fight for freedom.
Played | 6 times |
Cloned | 0 times |
Created | 94 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
The Cybernetic Enforcer is a corrupt police officer enhanced with advanced cybernetics, designed to maintain control in a dystopian cyberpunk city. They are ruthless enforcers of the law, using their enhancements to intimidate and suppress dissent.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Binary |
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | Lightning, Force |
Damage Immunities | None |
Condition Immunities | Frightened, Charmed |
Cybernetic Scan
The Cybernetic Enforcer can attempt to hack a target's device or implant. The target must succeed on a DC 15 Intelligence saving throw or become incapacitated until the end of their next turn.
Shock Baton
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) lightning damage.
Suppressive Fire
The Cybernetic Enforcer fires a burst of energy from their arm-mounted weapon, dealing 10 (3d6) force damage to all creatures in a 15-foot cone. Each creature must make a DC 15 Dexterity saving throw, taking half damage on a success.