Zentopia world illustration - Cyberpunk theme
Cyberpunk

Zentopia

N
Nephibis

The Syndicate rules and Edgerunners form a rebellion to fight for freedom.


Author's Note: The Silent Citadel is intended to be endgame. You can tackle it how you want, but just a heads up for what you will find there.
Played6 times
Cloned0 times
Created
94 days ago
Last Updated
1 days ago
VisibilityPublic
Cybernetic Enforcer
CR 5Medium Humanoid
Cybernetic Enforcer
HP Range100 - 140 (Avg: 120)
AC15
XP1800

Description

The Cybernetic Enforcer is a corrupt police officer enhanced with advanced cybernetics, designed to maintain control in a dystopian cyberpunk city. They are ruthless enforcers of the law, using their enhancements to intimidate and suppress dissent.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon, Binary
Defenses
Armor Class15
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesLightning, Force
Damage ImmunitiesNone
Condition ImmunitiesFrightened, Charmed
Actions

Cybernetic Scan

The Cybernetic Enforcer can attempt to hack a target's device or implant. The target must succeed on a DC 15 Intelligence saving throw or become incapacitated until the end of their next turn.

Shock Baton

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) lightning damage.

Suppressive Fire

The Cybernetic Enforcer fires a burst of energy from their arm-mounted weapon, dealing 10 (3d6) force damage to all creatures in a 15-foot cone. Each creature must make a DC 15 Dexterity saving throw, taking half damage on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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