
Cyberpunk
The Syndicate rules and Edgerunners form a rebellion to fight for freedom.
Author's Note: The Silent Citadel is intended to be endgame. You can tackle it how you want, but just a heads up for what you will find there.
Played | 6 times |
Cloned | 0 times |
Created | 94 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC17
XP3900
Description
Zedra is a highly advanced cybernetic assassin, designed for stealth and precision. With a blend of organic and mechanical components, she is a master of infiltration and elimination.
Details
Size | Medium |
Type | Construct |
CR | 8 |
XP | 3900 |
Languages | Common, Binary |
Defenses
Armor Class | 17 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Slashing, Piercing |
Damage Immunities | Poison, Psychic |
Condition Immunities | Charmed, Frightened |
Actions
Cloak of Shadows
Zedra can become invisible for up to 1 minute or until she attacks, recharging after a short or long rest.
Silent Strike
Zedra can make a melee attack with her cybernetic blade, dealing 2d10 slashing damage and 1d6 lightning damage.
Target Lock
Zedra can mark a target, gaining advantage on attack rolls against them for 1 minute.