
Cyberpunk
The Syndicate rules and Edgerunners form a rebellion to fight for freedom.
Author's Note: The Silent Citadel is intended to be endgame. You can tackle it how you want, but just a heads up for what you will find there.
Played | 6 times |
Cloned | 0 times |
Created | 94 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC18
XP1800
Description
A heavily armored enforcer of the Black Syndicate, this soldier is a ruthless combatant equipped with advanced cybernetic enhancements. Clad in dark, tattered clothing adorned with neon accents, they embody the gritty essence of the streets.
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Undercommon |
Defenses
Armor Class | 18 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | Piercing, Slashing |
Damage Immunities | None |
Condition Immunities | Frightened, Paralyzed |
Actions
Cybernetic Punch
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Heavy Assault Rifle
Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 18 (2d10 + 3) piercing damage.
Tactical Retreat
The soldier can use a bonus action to dash, leaving behind a smoke screen that provides concealment for one round.