Zentopia world illustration - Cyberpunk theme
Cyberpunk

Zentopia

N
Nephibis

The Syndicate rules and Edgerunners form a rebellion to fight for freedom.


Author's Note: The Silent Citadel is intended to be endgame. You can tackle it how you want, but just a heads up for what you will find there.
Played6 times
Cloned0 times
Created
94 days ago
Last Updated
1 days ago
VisibilityPublic
Black Syndicate Enforcer
CR 5Medium Humanoid
Black Syndicate Enforcer
HP Range70 - 100 (Avg: 85)
AC15
XP1800

Description

A ruthless enforcer for the Black Syndicate, this figure embodies the gritty underbelly of a cyberpunk city. Clad in dark, tattered clothing adorned with neon accents, they strike fear into the hearts of those who cross their path.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon, Thieves' Cant
Defenses
Armor Class15
HP Range70 - 100 (Avg: 85)
Damage VulnerabilitiesLightning
Damage ResistancesPiercing, Slashing
Damage ImmunitiesPoison
Condition ImmunitiesFrightened
Actions

Intimidating Presence

As a bonus action, the enforcer can attempt to frighten a creature within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn.

Shock Baton

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) lightning damage.

Smoke Bomb

The enforcer throws a smoke bomb, creating a 20-foot radius of heavily obscured area for 1 minute. Creatures within must succeed on a DC 15 Dexterity saving throw or be blinded until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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