
Cyberpunk
The Syndicate rules and Edgerunners form a rebellion to fight for freedom.
Author's Note: The Silent Citadel is intended to be endgame. You can tackle it how you want, but just a heads up for what you will find there.
Played | 6 times |
Cloned | 0 times |
Created | 94 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range120 - 180 (Avg: 150)
AC18
XP5000
Description
A highly trained human assassin working for a shadowy government agency, the Silent Citadel Assassin is a master of stealth and combat. Clad in sleek, cyberpunk-style attire, they blend seamlessly into urban environments, making them a near-impossible target to detect or hack.
Details
Size | Medium |
Type | Humanoid |
CR | 10 |
XP | 5000 |
Languages | Common, Binary |
Defenses
Armor Class | 18 |
HP Range | 120 - 180 (Avg: 150) |
Damage Vulnerabilities | None |
Damage Resistances | Piercing, Slashing |
Damage Immunities | None |
Condition Immunities | Blinded, Deafened |
Actions
Hacking Defense
The assassin has advantage on saving throws against being hacked or affected by technological effects.
Silent Strike
The assassin can make a melee attack with advantage if they are hidden from the target, dealing an additional 3d6 damage on a hit.
Smoke Bomb
As a bonus action, the assassin can throw a smoke bomb, creating a 20-foot radius of heavily obscured area for 1 minute.