
Cyberpunk
The Syndicate rules and Edgerunners form a rebellion to fight for freedom.
Author's Note: The Silent Citadel is intended to be endgame. You can tackle it how you want, but just a heads up for what you will find there.
Played | 6 times |
Cloned | 0 times |
Created | 94 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range120 - 180 (Avg: 150)
AC18
XP5000
Description
A highly trained government assassin, the Silent Citadel Sniper is a master of stealth and precision. Clad in cyberpunk-style attire, they blend technology with lethal efficiency, making them a formidable foe in any encounter.
Details
Size | Medium |
Type | Humanoid |
CR | 10 |
XP | 5000 |
Languages | None |
Defenses
Armor Class | 18 |
HP Range | 120 - 180 (Avg: 150) |
Damage Vulnerabilities | None |
Damage Resistances | Piercing |
Damage Immunities | None |
Condition Immunities | Blinded, Deafened |
Actions
Hacking Resistance
The sniper has advantage on saving throws against being hacked or affected by technological effects.
Long-Range Shot
The sniper takes aim with their sniper rifle, dealing 3d10 piercing damage to a target within 600 feet.
Stealthy Retreat
The sniper can use a bonus action to become invisible until the start of their next turn, allowing them to reposition without being detected.