
Cyberpunk
The Syndicate rules and Edgerunners form a rebellion to fight for freedom.
Author's Note: The Silent Citadel is intended to be endgame. You can tackle it how you want, but just a heads up for what you will find there.
Played | 6 times |
Cloned | 0 times |
Created | 94 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range250 - 350 (Avg: 300)
AC20
XP5000
Description
The Silent Citadel Mech is a towering, humanoid machine designed for urban warfare and government enforcement. Controlled by a human pilot, it boasts advanced technology and weaponry, making it a formidable endgame enemy.
Details
Size | Huge |
Type | Construct |
CR | 15 |
XP | 5000 |
Languages | Understands Common but cannot speak. |
Defenses
Armor Class | 20 |
HP Range | 250 - 350 (Avg: 300) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Bludgeoning, Slashing |
Damage Immunities | Poison, Psychic |
Condition Immunities | Grappled, Paralyzed |
Actions
EMP Pulse
Releases an electromagnetic pulse that stuns all creatures within a 30-foot radius for 1 round.
Energy Blade Slash
Swings its energy blade, dealing 4d12 slashing damage to a single target.
Missile Barrage
Launches a volley of missiles at a target, dealing 6d10 piercing damage on a hit.