
Cyberpunk
The Syndicate rules and Edgerunners form a rebellion to fight for freedom.
Author's Note: The Silent Citadel is intended to be endgame. You can tackle it how you want, but just a heads up for what you will find there.
Played | 6 times |
Cloned | 0 times |
Created | 94 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC15
XP4500
Description
A cunning and resourceful scientist from the Silent Citadel, clad in sleek cyberpunk attire. They are adept at manipulating technology and biology, creating formidable cybernetic monsters to serve as their minions in battle.
Details
Size | Medium |
Type | Humanoid |
CR | 8 |
XP | 4500 |
Languages | Common, Binary |
Defenses
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Psychic |
Damage Immunities | Poison |
Condition Immunities | Frightened, Paralyzed |
Actions
Create Cybernetic Monster
Summons a cybernetic creature to fight alongside them, which can be customized with various abilities.
Debuff Injection
Injects an enemy with a serum that inflicts a debuff, reducing their effectiveness in combat.
Heal Ally
Channels energy to heal a nearby ally or cybernetic monster for 2d8 hit points.
Mutation Serum
Injects an ally with a mutation serum, granting them enhanced abilities and a random power for a limited time.