
Fantasy
Marhold the village of adventurers
Author's Note: Nestled on the frontier between civilization and untamed wilderness, Marhold is a haven for adventurers eager to prove their mettle. It stands where the road splits between the Everdepth Dungeon, the looming Mistfen Marsh, and the shadowy Gloomsprine Forest. The village carries an air of rugged determination, where laughter, tales of daring exploits, and the clash of weapons in training rings are ever-present.
Played | 6 times |
Cloned | 0 times |
Created | 96 days ago |
Last Updated | 4 days ago |
Visibility | Public |

HP Range150 - 250 (Avg: 200)
AC15
XP2900
Description
A fearsome creature with multiple heads, each capable of independent thought and action. The hydra regenerates its heads when severed, making it a formidable opponent in battle.
Details
Size | Huge |
Type | Monstrosity |
CR | 7 |
XP | 2900 |
Languages | None |
Defenses
Armor Class | 15 |
HP Range | 150 - 250 (Avg: 200) |
Damage Vulnerabilities | Fire |
Damage Resistances | Slashing, Piercing |
Damage Immunities | Poison |
Condition Immunities | Frightened, Paralyzed |
Actions
Multi-Headed Bite
The hydra can make a bite attack with each of its heads, dealing 2d10 piercing damage plus 1d6 poison damage.
Regenerate Heads
When a head is severed, two new heads grow back after 1d4 rounds unless the stump is cauterized.