Marhold - The Adventure begins world illustration - Fantasy theme
Fantasy

Marhold - The Adventure begins

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utgardarloke

Marhold the village of adventurers


Author's Note: Nestled on the frontier between civilization and untamed wilderness, Marhold is a haven for adventurers eager to prove their mettle. It stands where the road splits between the Everdepth Dungeon, the looming Mistfen Marsh, and the shadowy Gloomsprine Forest. The village carries an air of rugged determination, where laughter, tales of daring exploits, and the clash of weapons in training rings are ever-present.
Played6 times
Cloned0 times
Created
96 days ago
Last Updated
4 days ago
VisibilityPublic
Multi-headed Hydra
CR 7Huge Monstrosity
Multi-headed Hydra
HP Range150 - 250 (Avg: 200)
AC15
XP2900

Description

A fearsome creature with multiple heads, each capable of independent thought and action. The hydra regenerates its heads when severed, making it a formidable opponent in battle.

Details
SizeHuge
TypeMonstrosity
CR7
XP2900
LanguagesNone
Defenses
Armor Class15
HP Range150 - 250 (Avg: 200)
Damage VulnerabilitiesFire
Damage ResistancesSlashing, Piercing
Damage ImmunitiesPoison
Condition ImmunitiesFrightened, Paralyzed
Actions

Multi-Headed Bite

The hydra can make a bite attack with each of its heads, dealing 2d10 piercing damage plus 1d6 poison damage.

Regenerate Heads

When a head is severed, two new heads grow back after 1d4 rounds unless the stump is cauterized.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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