Marhold - The Adventure begins world illustration - Fantasy theme
Fantasy

Marhold - The Adventure begins

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utgardarloke

Marhold the village of adventurers


Author's Note: Nestled on the frontier between civilization and untamed wilderness, Marhold is a haven for adventurers eager to prove their mettle. It stands where the road splits between the Everdepth Dungeon, the looming Mistfen Marsh, and the shadowy Gloomsprine Forest. The village carries an air of rugged determination, where laughter, tales of daring exploits, and the clash of weapons in training rings are ever-present.
Played6 times
Cloned0 times
Created
96 days ago
Last Updated
4 days ago
VisibilityPublic
Bone Sentinel
CR 2Medium Undead
Bone Sentinel
HP Range40 - 50 (Avg: 45)
AC15
XP450

Description

The Bone Sentinel is a skeletal guardian, animated by dark magic to protect ancient ruins and treasures. Its hollow eye sockets glow with an eerie blue light, and it wields a rusted sword that seems to absorb light.

Details
SizeMedium
TypeUndead
CR2
XP450
Languagesunderstands Common but cannot speak
Defenses
Armor Class15
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesBludgeoning
Damage ResistancesPiercing, Slashing
Damage ImmunitiesPoison, Psychic
Condition ImmunitiesBlinded, Charmed, Deafened, Frightened, Paralyzed, Poisoned
Actions

Bone Shard

The Bone Sentinel hurls a shard of its own bone at a target within 60 feet, dealing 2d6 necrotic damage on a hit.

Longsword Attack

The Bone Sentinel makes a melee attack with its rusted longsword, dealing 1d8+2 slashing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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