
Fantasy
Marhold the village of adventurers
Author's Note: Nestled on the frontier between civilization and untamed wilderness, Marhold is a haven for adventurers eager to prove their mettle. It stands where the road splits between the Everdepth Dungeon, the looming Mistfen Marsh, and the shadowy Gloomsprine Forest. The village carries an air of rugged determination, where laughter, tales of daring exploits, and the clash of weapons in training rings are ever-present.
Played | 6 times |
Cloned | 0 times |
Created | 96 days ago |
Last Updated | 4 days ago |
Visibility | Public |

HP Range40 - 50 (Avg: 45)
AC15
XP450
Description
The Bone Sentinel is a skeletal guardian, animated by dark magic to protect ancient ruins and treasures. Its hollow eye sockets glow with an eerie blue light, and it wields a rusted sword that seems to absorb light.
Details
Size | Medium |
Type | Undead |
CR | 2 |
XP | 450 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | Bludgeoning |
Damage Resistances | Piercing, Slashing |
Damage Immunities | Poison, Psychic |
Condition Immunities | Blinded, Charmed, Deafened, Frightened, Paralyzed, Poisoned |
Actions
Bone Shard
The Bone Sentinel hurls a shard of its own bone at a target within 60 feet, dealing 2d6 necrotic damage on a hit.
Longsword Attack
The Bone Sentinel makes a melee attack with its rusted longsword, dealing 1d8+2 slashing damage.