
Fantasy
Marhold the village of adventurers
Author's Note: Nestled on the frontier between civilization and untamed wilderness, Marhold is a haven for adventurers eager to prove their mettle. It stands where the road splits between the Everdepth Dungeon, the looming Mistfen Marsh, and the shadowy Gloomsprine Forest. The village carries an air of rugged determination, where laughter, tales of daring exploits, and the clash of weapons in training rings are ever-present.
Played | 6 times |
Cloned | 0 times |
Created | 96 days ago |
Last Updated | 4 days ago |
Visibility | Public |

HP Range60 - 90 (Avg: 75)
AC15
XP1800
Description
The Shadow Weaver is a cunning spider that lurks in the darkness, spinning webs infused with shadow magic. It preys on the unwary, ensnaring them in its traps before delivering a venomous bite that drains their strength.
Details
Size | Medium |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 60 - 90 (Avg: 75) |
Damage Vulnerabilities | Fire |
Damage Resistances | Slashing, Piercing |
Damage Immunities | Poison |
Condition Immunities | Blinded, Deafened, Frightened |
Actions
Shadow Step
Once per turn, the Shadow Weaver can teleport up to 30 feet to an unoccupied space it can see, provided it is in dim light or darkness.
Venomous Bite
The Shadow Weaver bites a creature within 5 feet, dealing 2d8 piercing damage plus 3d6 poison damage. The target must succeed on a Constitution saving throw or be poisoned for 1 minute.
Web Attack
The Shadow Weaver can shoot a web at a target within 30 feet. The target must succeed on a Dexterity saving throw or be restrained until freed.