Marhold - The Adventure begins world illustration - Fantasy theme
Fantasy

Marhold - The Adventure begins

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utgardarloke

Marhold the village of adventurers


Author's Note: Nestled on the frontier between civilization and untamed wilderness, Marhold is a haven for adventurers eager to prove their mettle. It stands where the road splits between the Everdepth Dungeon, the looming Mistfen Marsh, and the shadowy Gloomsprine Forest. The village carries an air of rugged determination, where laughter, tales of daring exploits, and the clash of weapons in training rings are ever-present.
Played6 times
Cloned0 times
Created
96 days ago
Last Updated
4 days ago
VisibilityPublic
Shadow Weaver
CR 5Medium Monstrosity
Shadow Weaver
HP Range60 - 90 (Avg: 75)
AC15
XP1800

Description

The Shadow Weaver is a cunning spider that lurks in the darkness, spinning webs infused with shadow magic. It preys on the unwary, ensnaring them in its traps before delivering a venomous bite that drains their strength.

Details
SizeMedium
TypeMonstrosity
CR5
XP1800
Languagesunderstands Common but cannot speak
Defenses
Armor Class15
HP Range60 - 90 (Avg: 75)
Damage VulnerabilitiesFire
Damage ResistancesSlashing, Piercing
Damage ImmunitiesPoison
Condition ImmunitiesBlinded, Deafened, Frightened
Actions

Shadow Step

Once per turn, the Shadow Weaver can teleport up to 30 feet to an unoccupied space it can see, provided it is in dim light or darkness.

Venomous Bite

The Shadow Weaver bites a creature within 5 feet, dealing 2d8 piercing damage plus 3d6 poison damage. The target must succeed on a Constitution saving throw or be poisoned for 1 minute.

Web Attack

The Shadow Weaver can shoot a web at a target within 30 feet. The target must succeed on a Dexterity saving throw or be restrained until freed.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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