Marhold - The Adventure begins world illustration - Fantasy theme
Fantasy

Marhold - The Adventure begins

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utgardarloke

Marhold the village of adventurers


Author's Note: Nestled on the frontier between civilization and untamed wilderness, Marhold is a haven for adventurers eager to prove their mettle. It stands where the road splits between the Everdepth Dungeon, the looming Mistfen Marsh, and the shadowy Gloomsprine Forest. The village carries an air of rugged determination, where laughter, tales of daring exploits, and the clash of weapons in training rings are ever-present.
Played6 times
Cloned0 times
Created
96 days ago
Last Updated
4 days ago
VisibilityPublic
Lich
CR 21Medium Undead
Lich
HP Range72 - 198 (Avg: 135)
AC17
XP33000
Details
SizeMedium
TypeUndead
CR21
XP33000
LanguagesCommon plus up to five other languages
Defenses
Armor Class17
HP Range72 - 198 (Avg: 135)
Damage VulnerabilitiesNone
Damage Resistances, ,
Damage Immunities,
Condition Immunities, , , ,
Actions

Paralyzing Touch

Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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