
Fantasy
Ancient magic weaves through towering castles, dense forests and sprawling kingdoms in conflict.
Played | 3 times |
Cloned | 0 times |
Created | 71 days ago |
Last Updated | 65 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC15
XP3900
Description
The Iridescent Convergence is a mesmerizing creature composed of numerous floating globes, each shimmering with vibrant colors. Its surface is dotted with numerous eyes and tendrils that extend and retract, creating an eerie yet captivating display.
Details
Size | Large |
Type | Aberration |
CR | 7 |
XP | 3900 |
Languages | Telepathy 120 ft. |
Defenses
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | Psychic |
Damage Resistances | Bludgeoning, Piercing, Slashing |
Damage Immunities | Poison |
Condition Immunities | Frightened, Paralyzed |
Actions
Convergence Pulse
The creature releases a wave of energy in a 30-foot radius. Each creature in that area must make a DC 16 Constitution saving throw, taking 4d8 psychic damage on a failed save, or half as much damage on a successful one.
Iridescent Gaze
The creature targets one creature it can see within 60 feet. The target must succeed on a DC 15 Wisdom saving throw or be blinded until the end of its next turn.
Tendril Strike
The Iridescent Convergence lashes out with a tendril, making a melee attack against a target within 15 feet.