Therasia world illustration - Fantasy theme
Fantasy

Therasia

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WolfeM

Ancient magic weaves through towering castles, dense forests and sprawling kingdoms in conflict.

Played3 times
Cloned0 times
Created
71 days ago
Last Updated
65 days ago
VisibilityPublic
Elder Thing
CR 8Large Monstrosity
Elder Thing
HP Range100 - 140 (Avg: 120)
AC15
XP3900

Description

Elder Things are ancient, alien beings that exhibit both vegetable and animal characteristics. With their unique radial symmetry and five-lobed brains, they are a blend of intelligence and primal instinct, capable of both thought and instinctual behavior.

Details
SizeLarge
TypeMonstrosity
CR8
XP3900
LanguagesTelepathy (120 feet)
Defenses
Armor Class15
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesFire
Damage ResistancesPsychic, Poison
Damage ImmunitiesNone
Condition ImmunitiesPoisoned
Actions

Mind Blast (Recharge 5-6)

Elder Things can unleash a psychic blast in a 60-foot cone. Each creature in that area must make a DC 16 Intelligence saving throw, taking 36 (8d8) psychic damage on a failed save, or half as much damage on a successful one.

Spore Cloud

Elder Things release a cloud of spores in a 30-foot radius. Creatures in the area must succeed on a DC 16 Constitution saving throw or be poisoned for 1 minute.

Tentacle Strike

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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