Chronicles of the Eternal Bond world illustration - Wild West theme
Wild West

Chronicles of the Eternal Bond

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Btone

Duskridge Crossing: A Wild West town of danger, secrets, survival, and mysterious murders.


Author's Note: Welcome to Chronicles of the Eternal Bond, a world of survival, love, and mystery set in the rugged Wild West. Every character in Duskridge Crossing has a story to tell, and every choice you make could have lasting consequences. Whether you’re solving a murder, building relationships, or chasing adventure, remember to embrace the spirit of the frontier—resilient, passionate, and always a little wild. Tips for Players: -Pay attention to clues and conversations—there’s more to this town than meets the eye. -Relationships matter! Who you befriend (or romance) can change how the town views you. -Be ready for danger, whether it’s from outlaws, the environment, or something darker. Enjoy your journey, and may your bond with this world be eternal.
Played3 times
Cloned0 times
Created
70 days ago
Last Updated
65 days ago
VisibilityPublic
Ezekiel "Zeke" Holt
CR 5Medium Humanoid
Ezekiel "Zeke" Holt
HP Range100 - 140 (Avg: 120)
AC15
XP1800

Description

Ezekiel Holt is a charming and refined gentleman who secretly orchestrates the murders in Duskridge Crossing while framing another. He is a sadistic serial killer who enjoys manipulating the town and its people, viewing them as mere pawns in his twisted game.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon,
Defenses
Armor Class15
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesSlashing, Bludgeoning
Damage ResistancesPoison
Damage ImmunitiesPoison, Psychic
Condition ImmunitiesParalyzed, Stunned
Actions

Charming Presence

Ezekiel can use his charisma to charm a target, forcing them to make a Wisdom saving throw (DC 18) or be charmed for 1 minute.

Manipulative Insight

Ezekiel can gain advantage on Insight checks to read his opponents, allowing him to predict their actions.

Murderous Strike

Ezekiel can make a melee attack with his dagger, dealing 1d8 + 5 piercing damage and an additional 2d6 necrotic damage.

Sedative Injection

Ezekiel can inject a target with a sedative, forcing them to make a Constitution saving throw (DC 16) or become incapacitated for 1 minute.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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