Wild West
Duskridge Crossing: A Wild West town of danger, secrets, survival, and mysterious murders.
Author's Note: Welcome to Chronicles of the Eternal Bond, a world of survival, love, and mystery set in the rugged Wild West. Every character in Duskridge Crossing has a story to tell, and every choice you make could have lasting consequences. Whether you’re solving a murder, building relationships, or chasing adventure, remember to embrace the spirit of the frontier—resilient, passionate, and always a little wild.
Tips for Players:
-Pay attention to clues and conversations—there’s more to this town than meets the eye.
-Relationships matter! Who you befriend (or romance) can change how the town views you.
-Be ready for danger, whether it’s from outlaws, the environment, or something darker.
Enjoy your journey, and may your bond with this world be eternal.
Played | 3 times |
Cloned | 0 times |
Created | 83 days ago |
Last Updated | 78 days ago |
Visibility | Public |
Shatter
Evocation•Level 2

Description
A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10---foot---radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone,crystal, or metal has disadvantage on this saving throw. A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.
Spell Details
Level | 2 |
Range | 60 |