Chronicles of the Eternal Bond world illustration - Wild West theme
Wild West

Chronicles of the Eternal Bond

B
Btone

Duskridge Crossing: A Wild West town of danger, secrets, survival, and mysterious murders.


Author's Note: Welcome to Chronicles of the Eternal Bond, a world of survival, love, and mystery set in the rugged Wild West. Every character in Duskridge Crossing has a story to tell, and every choice you make could have lasting consequences. Whether you’re solving a murder, building relationships, or chasing adventure, remember to embrace the spirit of the frontier—resilient, passionate, and always a little wild. Tips for Players: -Pay attention to clues and conversations—there’s more to this town than meets the eye. -Relationships matter! Who you befriend (or romance) can change how the town views you. -Be ready for danger, whether it’s from outlaws, the environment, or something darker. Enjoy your journey, and may your bond with this world be eternal.
Played3 times
Cloned0 times
Created
70 days ago
Last Updated
65 days ago
VisibilityPublic
Mirror Image
IllusionLevel 2
Mirror Image

Description

Three illusionary duplicates of yourself appear in your space. Until the end of the spell, duplicates move with you and imitate your actions, swapping their position so that it is impossible to determine which image is real. You can use your action to dispel the illusory duplicates. Whenever a creature is targeting you with an attack during the duration of the spell, roll 1d20 to determine if the attack does not target rather one of your duplicates. If you have three duplicates, you need 6 or more on your throw to lead the target of the attack to a duplicate. With two duplicates, you need 8 or more. With one duplicate, you need 11 or more. The CA of a duplicate is 10 + your Dexterity modifier. If an attack hits a duplicate, it is destroyed. A duplicate may be destroyed not just an attack on key. It ignores other damage and effects. The spell ends if the three duplicates are destroyed. A creature is unaffected by this fate if she can not see if it relies on a different meaning as vision, such as blind vision, or if it can perceive illusions as false, as with clear vision.

Spell Details
Level2
RangeN/A
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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