Flanaes world illustration - Fantasy theme
Fantasy

Flanaes

L
LongsonFullmetal

The Flanaess stands at a turning point, where kingdoms rise, dark powers stir, and heroes shape fate


Author's Note: The Flanaess stands at the precipice of change. From the depths of its ancient ruins to the heights of its towering citadels, the land is rife with political strife, supernatural forces, and the ever-looming threat of war. The Free City of Greyhawk remains a beacon of trade and adventure, yet shadows stir in its alleys, and powerful factions vie for control. In the west, a newly risen kingdom between Zeif and Keoland flexes its military might, eager to carve its name into history through conquest. Meanwhile, Furyondy holds the line against the remnants of Iuz’s dark influence, even as its noble houses scheme for dominance. The Scarlet Brotherhood weaves its insidious plots from the shadows, and deep beneath the surface, forgotten horrors awaken. Adventurers seeking glory, wealth, and power will find no shortage of opportunities—or dangers. Whether navigating the political games of noble houses, delving into dungeons lost to time, or uncovering the secrets of the multiverse itself, the Flanaess offers endless paths to those bold enough to walk them. Will you forge a legend, or will your name be lost to the tides of history?
Played0 times
Cloned0 times
Created
66 days ago
Last Updated
66 days ago
VisibilityPublic
Ancient Blue Dragon
CR 23Gargantuan Dragon
Ancient Blue Dragon
HP Range234 - 728 (Avg: 481)
AC22
XP50000
Details
SizeGargantuan
TypeDragon
CR23
XP50000
LanguagesCommon, Draconic
Defenses
Armor Class22
HP Range234 - 728 (Avg: 481)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage Immunities
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.

Claw

Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.

Frightful Presence

Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Lightning Breath

The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.

Multiattack

The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Tail

Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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