
Sword and Sorcery
A realm of mythical creatures and people, where true power has been kept secret by the gods
Author's Note: A world where magic is just starting to he discovered as the keepers of the secrets start to lose their influence
Played | 5 times |
Cloned | 0 times |
Created | 112 days ago |
Last Updated | 14 days ago |
Visibility | Public |
Heat Metal
Transmutation•Level 2

Description
Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again. If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.
Spell Details
Level | 2 |
Range | 60 |